Should T-34-85 be non doctrinal?
Posts: 344
It should enter later then SU-85 and Panther similar to King Tiger, after an unlock or after all buildings constructed.
Even in vCOH US could upgrade their Shermans with 76 mm guns after some time. New faction were added to CoH2 so this should be looked into. Using non stop same 3-4 commanders with late call-in is getting boring.
Relic said T-34-85 will never be non doctrinal, but they also said they will never add Pershing.
Posts: 4630 | Subs: 2
T34/76 as double call-in for 450MP 150F.
Done.
Posts: 211
Taking into consideration the overall late-war theme of CoH 2 I think it would contribute greatly to the atmosphere of the game seeing more T34/85s in the late-war surroundings that many maps present.
It's also a shame that such a representative piece of the soviet arsenal would be locked in only some of the doctrines.
In the end, CoH 2's problematic system of too many commanders is the reason why this request would now feel necessary. If some doctrinal units are not repeated in enough commanders they loose their representative power and don't feel like a full part of the corresponidng army anymore, but rather like sth that was pushed aside. Just look at how the 'Sturmtiger', often deemed kinda niché and obsolete, was ''put away'' in a commander. This is a direct consequence of the (IMO flawed) approach to commanders. A great number of commanders can be done (and is nice IMO), BUT doctinal units have to be in several commanders then to not get lost in the shuffle!
Posts: 4928
The T-34/85 could be replaced in doctrine with IS-2, except in the case of Armored Assault, but there are plenty of replacement options like the KV-1 or T-34/76 if they decide to remove it from stock.
Posts: 1593 | Subs: 1
Posts: 1604 | Subs: 3
People can deal with comets supported by crocs or avres. They will be also able to deal with t34/85 supported by isu/is2.
I also think that Australian magics idea is good, introducing a double call in of t34/76 seems neat.
Posts: 836 | Subs: 5
Maybe well see something like that after Relic is done fixing OKW.
Posts: 354
Posts: 1891
Posts: 4630 | Subs: 2
I just think T34/76 should be price or performance buffed. Double call-in does sound kind of cool, but also really frustrating. Go only T2, and instead of saving for IS-2/ISU, get 4 tanks. I don't know, it seems like it could lead to cheese.
Are you afraid of 4 T34/76, the most crapiest tank in game?
Posts: 344
Posts: 521
We could replace the T-34/85 call-in ability with a Soviet War Machine ability, lasts 60 seconds, and replaces every lost tank with a T-34/76.
Posts: 4928
We could replace the T-34/85 call-in ability with a Soviet War Machine ability, lasts 60 seconds, and replaces every lost tank with a T-34/76.
War Machine was scrapped for a reason, there's no counter-play at all. Pop War Machine and suicide charge into enemy lines, the opponent is forced to either abandon everything and retreat, or risk his units fighting for zero benefit. Either way, there's nothing they can do to reduce your number of tanks for the duration, giving you free reign with no penalty.
Posts: 3103 | Subs: 1
+1
We could replace the T-34/85 call-in ability with a Soviet War Machine ability, lasts 60 seconds, and replaces every lost tank with a T-34/76.
I disagree with this suggestion, such abilities are very poor gameplay. It runs contrary to the veterancy system pervading the game, rewards poor play, and in terms of actual potential value in use probably will be extremely swingy (compare to Recoup Losses, which can let the player save some manpower from model losses [which for the record I'm not a huge fan of either]. This Soviet War Machine concept would instead let a player save significantly more manpower and fuel per tank loss, or possibly "get" more resources out of the deal by suiciding a T-70 for it).
Posts: 521
snip
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You both are right, I didn't really think it through.
Posts: 179
SU85 gets buffed
T34/76 becomes a doctrinal with a 5CP lock and can be built from T0 HQ.
Posts: 935
Posts: 521
First of all both of those thanks must have good vet and stock ability. Something like "flank speed". Coz it was a fast flanking tank.
No, no, no, don't you realize how useful ramming and capping points is?
Posts: 1604 | Subs: 3
No, no, no, don't you realize how useful ramming and capping points is?
One year ago , I capped a VP with my IS2 tank and won the game.
#CappingIsUseful
Posts: 344
But now T-34-76 was moved to T4 and ramming was overnerfed so for 80 fuel most times it only stun the enemy tank so its meh.
Now even if the T-34 will ram a kubel it's gun and engine will be destroyed.
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