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Allied supply drop shouldn't be able to be shot down

21 Nov 2015, 16:50 PM
#1
avatar of F1sh

Posts: 521

I pay 100 munitions, and it gets shot down half the time. Luftwaffe supply drop can't be shot down.
21 Nov 2015, 16:55 PM
#2
avatar of Mittens
Donator 11

Posts: 1276

Luftwaffe can be shot down but it comes from their base sectors.
Allied supply drop is so easy to shoot down that 70% of the time you wont get the fuel you paid for
21 Nov 2015, 17:16 PM
#3
avatar of F1sh

Posts: 521

jump backJump back to quoted post21 Nov 2015, 16:55 PMMittens
Luftwaffe can be shot down but it comes from their base sectors.
Allied supply drop is so easy to shoot down that 70% of the time you wont get the fuel you paid for


Then allied supply drop should come from your base sector as well.
21 Nov 2015, 17:22 PM
#4
avatar of ferwiner
Donator 11

Posts: 2885

jump backJump back to quoted post21 Nov 2015, 17:16 PMF1sh


Then allied supply drop should come from your base sector as well.


Should come from your base sector and drop in your base sector? :huhsign: What do you even need the plane for then? It gives no chance to shoot it down. The difference is that luftwaffe deploys it in the map so the plane can be shot down and even the resources may be captured by allies. Allied drop comes from enemy base to your base so if it deploys fuel it cant be taken by axis. It also doesnt need fuel sector to be used. The problem is not in where it comes from but how easy it is to shoot down. The plane should simply have more hp.
21 Nov 2015, 17:24 PM
#5
avatar of Shanka

Posts: 323



Should come from your base sector and drop in your base sector? :huhsign: What do you even need the plane for then? It gives no chance to shoot it down. The difference is that luftwaffe deploys it in the map so the plane can be shot down and even the resources may be captured by allies. Allied drop comes from enemy base to your base so if it deploys fuel it cant be taken by axis. It also doesnt need fuel sector to be used. The problem is not in where it comes from but how easy it is to shoot down. The plane should simply have more hp.


Allied supply drop is RNG too, you don't know how mush fuel you'll get
21 Nov 2015, 17:28 PM
#6
avatar of F1sh

Posts: 521

jump backJump back to quoted post21 Nov 2015, 17:24 PMShanka


Allied supply drop is RNG too, you don't know how mush fuel you'll get


I don't think it's RNG, I always get 30 fuel.
21 Nov 2015, 17:35 PM
#7
avatar of Imagelessbean

Posts: 1585 | Subs: 1

The difference is that luftwaffe deploys it in the map so the plane can be shot down and even the resources may be captured by allies.


Almost 100% certain Luft supply cannot be shot down. Also placing these at the cap near your own base makes it near impossible to cap by allied players. In larger games it is impossible to contest drops.
21 Nov 2015, 17:56 PM
#8
avatar of TAKTCOM

Posts: 275 | Subs: 1

Almost 100% certain Luft supply cannot be shot down.

+1, I've never seen that Luft supply was shot down before drop resource on point.
Allied supply drop usually bring down OKW flak-SWS or OH pintle MG42 from armor.
21 Nov 2015, 17:57 PM
#9
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

The plane should simply have more hp.


Planes don't have HP. AA weapons simply have a random chance to shoot them down.
21 Nov 2015, 18:00 PM
#10
avatar of ferwiner
Donator 11

Posts: 2885



Planes don't have HP. AA weapons simply have a random chance to shoot them down.


I'm not sure what they have but what I know is that this particular plane is much easier to shoot down than any other plane in game.
21 Nov 2015, 18:42 PM
#11
avatar of RedT3rror

Posts: 747 | Subs: 2



Should come from your base sector and drop in your base sector? :huhsign: What do you even need the plane for then? It gives no chance to shoot it down. The difference is that luftwaffe deploys it in the map so the plane can be shot down and even the resources may be captured by allies. Allied drop comes from enemy base to your base so if it deploys fuel it cant be taken by axis. It also doesnt need fuel sector to be used.


Almost all maps have some kind of safe fuel (+sometimes even ammo) point for each side. If you control no fuel point, the game is pretty much done for you, even the Allied Fuel Drop couldn't help you there. So the arguments of "you need control over a fuel point!" and "but the enemy can steal it!" are quite weak, if not even invalid.
The conversion rate is another ridiculous thing. You pay 100mun for 30 (mostly) fuel as ally. Meanwhile, Luftwaffe supply gets 50 fuel or 150 ammo for 200mp(you can even get fuel OR ammo). Manpower income is also about 4-6x higher than ammo income.

So, while axis are happily converting 200mp into 50 fuel or 150ammo, the allies have to pay 100mun for 30 fuel with a high risk for AA guns rendering the 100 ammo wasted and the doctrin as partly countered.
21 Nov 2015, 19:38 PM
#12
avatar of ferwiner
Donator 11

Posts: 2885



Almost all maps have some kind of safe fuel (+sometimes even ammo) point for each side. If you control no fuel point, the game is pretty much done for you, even the Allied Fuel Drop couldn't help you there. So the arguments of "you need control over a fuel point!" and "but the enemy can steal it!" are quite weak, if not even invalid.
The conversion rate is another ridiculous thing. You pay 100mun for 30 (mostly) fuel as ally. Meanwhile, Luftwaffe supply gets 50 fuel or 150 ammo for 200mp(you can even get fuel OR ammo). Manpower income is also about 4-6x higher than ammo income.

So, while axis are happily converting 200mp into 50 fuel or 150ammo, the allies have to pay 100mun for 30 fuel with a high risk for AA guns rendering the 100 ammo wasted and the doctrin as partly countered.


Apart from obvious reason that allied one is too easy to be shot down I still struggle to see why you think axis one is so much better. Having to pay manpower is obvious downside, it makes your field presence weaker and that is usually disastrous to map control and thus resources, making usage of ability questionably in many situations. In long run it may even work against you if is not executed well.

It is also not true that you always have fuel point. It is crucial to have same or more points than opponent, not to have a hold on one while opponent has the other, these points usually switch sides many times during match, in many situations they are in the middle of frontline what means that fuel ballance exist but the place is not safe enough to drop resources. It may even happen that all fuel points are either neutral or during capture through most of the game.

On the other hand soviet one is much cheaper - 100 muni on a faction that spends most ammo in mines and demos means 3 less mines for 30 more fuel, selling a mine for almost 10 fuel is a great bargain and it doesnt affect your field presence in any way. Only problem is that you can use the ability only if there is no AA on the field so it needs to be used at the very beginning of a game. Later on it can be even reliably destroyed by pintle mg so nobody would use it that far into the game. And here is the only problem. It should be changed so that only dedicated AA could shoot it down to make the ability more usefull.

There is also a need for bigger picture: the commander itself is very strong right now. Shermans would need some nerfs if allied drop was fixed the way I propose.
21 Nov 2015, 22:54 PM
#14
avatar of Australian Magic

Posts: 4630 | Subs: 2

There is not a single thing which makes allied supply drop better than luftwaffe.
22 Nov 2015, 00:02 AM
#15
avatar of WhySooSerious

Posts: 1248

Relic PLZ just copy paste luftwaffe supply drop and give to industry.
22 Nov 2015, 00:05 AM
#16
avatar of BartonPL

Posts: 2807 | Subs: 6

+1, also it costs 100 munis while luftwaffe costs 200 MP, it's not right :snfBarton:
22 Nov 2015, 00:20 AM
#17
avatar of ATCF
Donator 33

Posts: 587

Maybe make the plane fly faster, that would help a tiny bit and Relic nerfed OKW base defence flaks on their AA capability so that also helps, the biggest problem is the pintle mg´s or the OKW Flak truck, that are still very deadly against planes

22 Nov 2015, 01:28 AM
#18
avatar of Switzerland
Donator 33

Posts: 545

Still haven't seen a great argument of the fact that for Liftwaffe you can prepare a defence before you drop it. Allied fuel drop IF the first one gets through YOU WILL NOT GET ANOTHER unless your opponent(s) is(are) idiot(s). They need to either both come over enemy bases (still advantage to Axis) or both require dropping on points.

The Axis drop is viable at all game stages, oh sure you can steal the crates. That knowledge is why you plant Smines in front beforehand (with the muni you don't have to spend as axis) put an mg and s PAK on the point and wait for your fedex drop.

In this case I'm very much hoping we could preview some changes to this.

22 Nov 2015, 01:52 AM
#19
avatar of korgoth

Posts: 170

just make allied supply drop a copy of luftwaffe drop,,,
22 Nov 2015, 02:04 AM
#20
avatar of ferwiner
Donator 11

Posts: 2885

Damn guys, what is with this copy-paste disease that spread around the forums? Don't you have a single bit of creativity? Do you want to play mirrors in coh2? Somebeody should tell relic that copy pasting is not an option in any way as they also seem to be infested with that virus recently...
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