Allied supply drop shouldn't be able to be shot down
Posts: 521
Posts: 1276
Allied supply drop is so easy to shoot down that 70% of the time you wont get the fuel you paid for
Posts: 521
Luftwaffe can be shot down but it comes from their base sectors.
Allied supply drop is so easy to shoot down that 70% of the time you wont get the fuel you paid for
Then allied supply drop should come from your base sector as well.
Posts: 2885
Then allied supply drop should come from your base sector as well.
Should come from your base sector and drop in your base sector? What do you even need the plane for then? It gives no chance to shoot it down. The difference is that luftwaffe deploys it in the map so the plane can be shot down and even the resources may be captured by allies. Allied drop comes from enemy base to your base so if it deploys fuel it cant be taken by axis. It also doesnt need fuel sector to be used. The problem is not in where it comes from but how easy it is to shoot down. The plane should simply have more hp.
Posts: 323
Should come from your base sector and drop in your base sector? What do you even need the plane for then? It gives no chance to shoot it down. The difference is that luftwaffe deploys it in the map so the plane can be shot down and even the resources may be captured by allies. Allied drop comes from enemy base to your base so if it deploys fuel it cant be taken by axis. It also doesnt need fuel sector to be used. The problem is not in where it comes from but how easy it is to shoot down. The plane should simply have more hp.
Allied supply drop is RNG too, you don't know how mush fuel you'll get
Posts: 521
Allied supply drop is RNG too, you don't know how mush fuel you'll get
I don't think it's RNG, I always get 30 fuel.
Posts: 1585 | Subs: 1
The difference is that luftwaffe deploys it in the map so the plane can be shot down and even the resources may be captured by allies.
Almost 100% certain Luft supply cannot be shot down. Also placing these at the cap near your own base makes it near impossible to cap by allied players. In larger games it is impossible to contest drops.
Posts: 275 | Subs: 1
Almost 100% certain Luft supply cannot be shot down.
+1, I've never seen that Luft supply was shot down before drop resource on point.
Allied supply drop usually bring down OKW flak-SWS or OH pintle MG42 from armor.
Posts: 658
The plane should simply have more hp.
Planes don't have HP. AA weapons simply have a random chance to shoot them down.
Posts: 2885
Planes don't have HP. AA weapons simply have a random chance to shoot them down.
I'm not sure what they have but what I know is that this particular plane is much easier to shoot down than any other plane in game.
Posts: 747 | Subs: 2
Should come from your base sector and drop in your base sector? What do you even need the plane for then? It gives no chance to shoot it down. The difference is that luftwaffe deploys it in the map so the plane can be shot down and even the resources may be captured by allies. Allied drop comes from enemy base to your base so if it deploys fuel it cant be taken by axis. It also doesnt need fuel sector to be used.
Almost all maps have some kind of safe fuel (+sometimes even ammo) point for each side. If you control no fuel point, the game is pretty much done for you, even the Allied Fuel Drop couldn't help you there. So the arguments of "you need control over a fuel point!" and "but the enemy can steal it!" are quite weak, if not even invalid.
The conversion rate is another ridiculous thing. You pay 100mun for 30 (mostly) fuel as ally. Meanwhile, Luftwaffe supply gets 50 fuel or 150 ammo for 200mp(you can even get fuel OR ammo). Manpower income is also about 4-6x higher than ammo income.
So, while axis are happily converting 200mp into 50 fuel or 150ammo, the allies have to pay 100mun for 30 fuel with a high risk for AA guns rendering the 100 ammo wasted and the doctrin as partly countered.
Posts: 2885
Almost all maps have some kind of safe fuel (+sometimes even ammo) point for each side. If you control no fuel point, the game is pretty much done for you, even the Allied Fuel Drop couldn't help you there. So the arguments of "you need control over a fuel point!" and "but the enemy can steal it!" are quite weak, if not even invalid.
The conversion rate is another ridiculous thing. You pay 100mun for 30 (mostly) fuel as ally. Meanwhile, Luftwaffe supply gets 50 fuel or 150 ammo for 200mp(you can even get fuel OR ammo). Manpower income is also about 4-6x higher than ammo income.
So, while axis are happily converting 200mp into 50 fuel or 150ammo, the allies have to pay 100mun for 30 fuel with a high risk for AA guns rendering the 100 ammo wasted and the doctrin as partly countered.
Apart from obvious reason that allied one is too easy to be shot down I still struggle to see why you think axis one is so much better. Having to pay manpower is obvious downside, it makes your field presence weaker and that is usually disastrous to map control and thus resources, making usage of ability questionably in many situations. In long run it may even work against you if is not executed well.
It is also not true that you always have fuel point. It is crucial to have same or more points than opponent, not to have a hold on one while opponent has the other, these points usually switch sides many times during match, in many situations they are in the middle of frontline what means that fuel ballance exist but the place is not safe enough to drop resources. It may even happen that all fuel points are either neutral or during capture through most of the game.
On the other hand soviet one is much cheaper - 100 muni on a faction that spends most ammo in mines and demos means 3 less mines for 30 more fuel, selling a mine for almost 10 fuel is a great bargain and it doesnt affect your field presence in any way. Only problem is that you can use the ability only if there is no AA on the field so it needs to be used at the very beginning of a game. Later on it can be even reliably destroyed by pintle mg so nobody would use it that far into the game. And here is the only problem. It should be changed so that only dedicated AA could shoot it down to make the ability more usefull.
There is also a need for bigger picture: the commander itself is very strong right now. Shermans would need some nerfs if allied drop was fixed the way I propose.
Posts: 4630 | Subs: 2
Posts: 1248
Posts: 2807 | Subs: 6
Posts: 587
Posts: 545
The Axis drop is viable at all game stages, oh sure you can steal the crates. That knowledge is why you plant Smines in front beforehand (with the muni you don't have to spend as axis) put an mg and s PAK on the point and wait for your fedex drop.
In this case I'm very much hoping we could preview some changes to this.
Posts: 170
Posts: 2885
Livestreams
42 | |||||
9 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.940410.696+6
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
10 posts in the last week
28 posts in the last month
Welcome our newest member, cpbigshipnet
Most online: 2043 users on 29 Oct 2023, 01:04 AM