suppression and the OKW...
Posts: 59
the only way to suppress (without doctrines) is by going mechanized and getting the flacktrack...or getting obersoldaten to vet 4 or 5 (i can't remember which)...
sure the OKW might be able to do rush a flacktrack right after the patch quickly since they now get full resources and prices haven't been adjusted, but the resource income and cost of vehicles and teching is going to be adjusted by relic since more than enough people seem to be whining about it...after that happens, i believe evidence that OKW have a lack of suppression will obviously come through and it'll be rougher to fight blobs of infantry, right?
now, i do NOT want a non-doctrinal HMG for the OKW because i think it's just going to end up making them similar to the Ostheer which is boring...
something about this doesn't seem right to me x~x
does it really not get under many other peoples skin?
Posts: 1930
In the early game, the volks with sturm is capable of fighting against conscript and rifleman without the need of a hmg.
The problem is when the conscript and rifleman reach terminator vet and completely outscale the axis infantry. It is more of a problem with the terminator vet.
The other problem is that LeIG had become reliant on its suppression. It needs a ROF and/or AOE buff in exchange for the suppression removal. It also need to do damage to garrison. The allies all have hmg the OKW need to deal with.
Lastly, the flak ht is technically the OKW's suppression platform, it just have crap survivability.
Posts: 1604 | Subs: 3
Lastly, the flak ht is technically the OKW's suppression platform, it just have crap survivability.
All you need to do is to back up your blob with an AT gun and the Flak HT is completely shut down. Any HMG with a spotter has a better survivability.
The HMG 34 does hardly any damage, it's only job is to suppress, that's why it hardly will touch faction balance, as OKW is not OP when using a doctrine with the HMG 34.
As Firesparks stated the problem is not really the early game, that's why you can put a HMG in T2 or T3.
Posts: 1384
All you need to do is to back up your blob with an AT gun and the Flak HT is completely shut down.
No it isn't. It depends on where you put your flak HT silly.
Also if you flank the AT gun, you can threaten it and the blob won't be able to retaliate because it will be suppressed.
It's like saying that if you have a machine gun behind your blob, infantry are useless. The difference here is that a mistake with vehicle positioning is punished much more harshly than one with infantry, but the concept is exactly the same.
That said, this is why the kubel was awesome. AT guns had a hell of a time hitting it giving you more time to suppress + eliminate the AT gun. The flak HT isn't as lucky, unfortunately.
Posts: 1664
Posts: 760
in my experience, the lack of suppression isn't really a problem, in the beginning anyway.Stop posting false information cons don't out scale axis infantry
In the early game, the volks with sturm is capable of fighting against conscript and rifleman without the need of a hmg.
The problem is when the conscript and rifleman reach terminator vet and completely outscale the axis infantry. It is more of a problem with the terminator vet.
The other problem is that LeIG had become reliant on its suppression. It needs a ROF and/or AOE buff in exchange for the suppression removal. It also need to do damage to garrison. The allies all have hmg the OKW need to deal with.
Lastly, the flak ht is technically the OKW's suppression platform, it just have crap survivability.
Posts: 1930
No it isn't. It depends on where you put your flak HT silly.
Also if you flank the AT gun, you can threaten it and the blob won't be able to retaliate because it will be suppressed.
It's like saying that if you have a machine gun behind your blob, infantry are useless. The difference here is that a mistake with vehicle positioning is punished much more harshly than one with infantry, but the concept is exactly the same.
That said, this is why the kubel was awesome. AT guns had a hell of a time hitting it giving you more time to suppress + eliminate the AT gun. The flak HT isn't as lucky, unfortunately.
use flak ht on an open field and it get killed by atg.
use flak on a urban field and it get swarmed by infantry coming from 12 different direction.
Posts: 2561
USF has no anti-garrison and brits have no mobile indirect. OKW has to be weak somewhere.
Posts: 46
Posts: 951
Move Kubel to Luftwaffe Doctrine, 1CP, 210MP 5 FU.
Fortification gets IR HT instead of MG34, 4 CP, same cost.
Move Obers to BHQ and lock LMG34 to Mech/Schwerer, IR StG44 from SpecOps unaffected by tech.
Posts: 692
The problem is when the conscript reach terminator vet and completely outscale the axis infantry. It is more of a problem with the terminator vet.
LOL
Posts: 1930
Stop posting false information cons don't out scale axis infantry
volks total bonus at vet 5:
1.495 weapon accuracy, .81 incoming accuracy, .64 weapon cooldown, .70 reload, + 7 sight, hp regen
conscript total bonus at vet 3:
1.4 weapon accuracy, 1.25 range on molotov, .75 recharge on at nade; .8 weapon cooldown; .6 received accuracy
needing to take a schreck severely hurt the volk's capability to fight infantry. Conscript will also reach vet 3 a lot sooner than volks reach vet5.
LOL
I said conscript and rifleman, not just conscript. don't just start editing my post.
Posts: 1604 | Subs: 3
They still do have the Flack HQ and the flak halftrack, so they aren't completely devoid of suppression. And the they have literally 0 other weaknesses and are easily the strongest faction in the game in the mod.
USF has no anti-garrison and brits have no mobile indirect. OKW has to be weak somewhere.
So remove the maxim as soviets have the quad?(I don't mean it serious) Flawless logic. Also what you say is not true.
Usf have smoke, nades, white phosphor & flamers in doctrines to move units out of buildings.
Again, okw already has the MG 34. They are not op with it when it's on the field. You rather use it in bad situations when you need to hold allied blobs back.
Posts: 166
The problem is when the conscript and rifleman reach terminator vet and completely outscale the axis infantry. It is more of a problem with the terminator vet.
USF is supposed to have better infantry because of their shit armor. Conscripts at Vet 3 are no match for any of the Vetted Axis infantry and only stand a slim chance when armed with ppsh at close range.
Posts: 760
volks total bonus at vet 5:
1.495 weapon accuracy, .81 incoming accuracy, .64 weapon cooldown, .70 reload, + 7 sight, hp regen
conscript total bonus at vet 3:
1.4 weapon accuracy, 1.25 range on molotov, .75 recharge on at nade; .8 weapon cooldown; .6 received accuracy
needing to take a schreck severely hurt the volk's capability to fight infantry. Conscript will also reach vet 3 a lot sooner than volks reach vet5.
I said conscript and rifleman, not just conscript. don't just start editing my post.
That doesn't change the fact that conscripts perform worst than any other line infantry in the game. Even volks are better than conscripts.
Posts: 1891
Posts: 824
OKW lack of suppression is not bad when you look at the big picture.
I agree, before OKW didn't have a good cheap harassment unit. Volks were just terrible at everything except scaring low HP vehicles. Now with capping Kubel and more armor it can flank and harass better allowing OKW to function more like USF and Soviet armies where they spread the fighting out rather than try to hold one fuel and one VP and tech for superior armor like Ostheer and Brits. I say try it out, the upgraded Volks do much better in combat and the capping Kubel is incredible at harassing.
Posts: 60
in my experience, the lack of suppression isn't really a problem, in the beginning anyway.
In the early game, the volks with sturm is capable of fighting against conscript and rifleman without the need of a hmg.
The problem is when the conscript and rifleman reach terminator vet and completely outscale the axis infantry. It is more of a problem with the terminator vet.
The other problem is that LeIG had become reliant on its suppression. It needs a ROF and/or AOE buff in exchange for the suppression removal. It also need to do damage to garrison. The allies all have hmg the OKW need to deal with.
Lastly, the flak ht is technically the OKW's suppression platform, it just have crap survivability.
All you need to do is to back up your blob with an AT gun and the Flak HT is completely shut down. Any HMG with a spotter has a better survivability.
The HMG 34 does hardly any damage, it's only job is to suppress, that's why it hardly will touch faction balance, as OKW is not OP when using a doctrine with the HMG 34.
As Firesparks stated the problem is not really the early game, that's why you can put a HMG in T2 or T3.
I see 2 okw fanboys...
Back to Thread
OKW is good as it is u need suppresion u go for doctrine (same as for soviets need tanks go for doc) if u don't go for doc u have other options i don't mean a suppresion options but good AI so, for me not a big deal
Posts: 1604 | Subs: 3
Soviets have no stock tanks?
OKW is good as it is u need suppresion u go for doctrine (same as for soviets need tanks go for doc) if u don't go for doc u have other options i don't mean a suppresion options but good AI so, for me not a big deal
Posts: 1802 | Subs: 1
That doesn't change the fact that conscripts perform worst than any other line infantry in the game. Even volks are better than conscripts.
Dude did you even read the post you quoted?
Back to topic.
OKW needs a suppression platform, and at the current state they need it early since HMG34 doesn't do enough damage so it takes a long time to vet it. The simplest solution is to make HMG34 non-doctrinal and in HQ. If we want more flavor (especially for people who say OKW will be Whermact V.2.) you can move HMG34 one of the tech buildings, but either buff its damage or greatly reduce its XP requirement.
Regarding USF, they have enough light Armor and their infantry is still good (even after nerf) so they are not desperately in need of a suppression platform. But, for the sake of LT tier, I would like to see a change to make it more appealing. A slight fuel reduction for Cpt if you've already called in the LT might be a good start. Right now, the only use of LT is the shock value of AAHT and if you lose it, it's GG.
Livestreams
64 | |||||
6 | |||||
6 | |||||
4 | |||||
112 | |||||
24 | |||||
23 | |||||
7 | |||||
6 | |||||
5 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.600215.736+15
- 3.34957.860+14
- 4.1107614.643+8
- 5.305114.728+1
- 6.916405.693-2
- 7.273108.717+24
- 8.722440.621+4
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, nohuvin
Most online: 2043 users on 29 Oct 2023, 01:04 AM