I just wanted to verify that Relic is aware of these two issues.
1. Comet, Firely, 17 pounder emplacement attack ground command will never register a hit on a target.
If you issue an attack ground order to Comet/Firefly (e.g. to circumvent smoke), the projectile will almost never hit the target, and will instead hit the ground below the target (at least that is what the visual indication implies).
There have been multiple mentions of the bug so far (e.g. in Cruzz's thread: http://www.coh2.org/topic/42404/another-bug-balance-list). However, I have never seen it officially acknowledged by Relic so far.
I think that this bug is really important as it limits the potency of two, otherwise, expensive units.
2. I saw that you are fixing dancing guards/USF captain. Could also fix the AI behaviour of the other affected units as well?
I am aware of the following units 'dancing':
- USF Lieutenant
- UKF Airlanding officer
- Shock troops
(possibly other Wermacht/OKW officer-types. I will try to keep this list up to date)
It feels so good to see that those guards finally decided to cast away their ballerina shoes.
Comet/Firefly attack ground & Dancing officers
20 Nov 2015, 15:07 PM
#1

Posts: 2636 | Subs: 17
20 Nov 2015, 15:19 PM
#2

Posts: 830
Usf captain ans guards dance as well
20 Nov 2015, 15:23 PM
#3

Posts: 2636 | Subs: 17
Usf captain ans guards dance as well
You are correct.
The reason I didn't include Guards and USF captain is that they are being addressed in the upcoming patch.
According to the Balance preview mod:
Bugfixes:
- Updated squad plans on Guards Troops and captain squad to prevent unwanted movement.
20 Nov 2015, 15:23 PM
#4

Posts: 954
17pdr. 77HV doesn't have a projectile, therefore they can't target vehicle that is in FOW.
20 Nov 2015, 15:25 PM
#5

Posts: 2636 | Subs: 17
17pdr. 77HV doesn't have a projectile, therefore they can't target vehicle that is in FOW.
Thanks. I edited my original post to add the 17pdr.
20 Nov 2015, 15:28 PM
#6

Posts: 2723 | Subs: 1
All those vehicles and guns that seem to hit open ground when attack ground on tank have no projectile, that's why their attack ground never hits.
Regarding the dancing officers, the Guards plan cover seeking pathing scheme which affects officers, Guards and other allied infantry, that often causes them to dance between cover, us being removed this patch.
Regarding the dancing officers, the Guards plan cover seeking pathing scheme which affects officers, Guards and other allied infantry, that often causes them to dance between cover, us being removed this patch.
20 Nov 2015, 17:36 PM
#7

Posts: 830
You are correct.
The reason I didn't include Guards and USF captain is that they are being addressed in the upcoming patch.
According to the Balance preview mod:
Bugfixes:
- Updated squad plans on Guards Troops and captain squad to prevent unwanted movement.
good to see, hadn't read it myself. Thank you for telling me!
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Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
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Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
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Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
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Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
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Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
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Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
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