REs got 25% price increase, so they didn't got any buff, but adjustment.
Unit got buffed regardless..
Posts: 271
REs got 25% price increase, so they didn't got any buff, but adjustment.
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Unit got buffed regardless..
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Posts: 271
It would be buffed if it had its cost untouched.
It got cost raised, so it got adjustment, not a buff as relative cost-effectiveness of the unit is unchanged.
Believe me, these are not semantics here.
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RE's also got a combat buff, besides the flamer.
It was needed to remove the flamer off of the rifles..
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Usf will still do fine. Now you just have to try instead of just doing something that coincides with recruiting riflemen.
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It may have been overpowered before, but now it is a design & thematical fail. There would have been more creative ways to make the more origial ideas work instead of just replacing them with more generic stuff.
Rifle Company as a doctrine had a very unique feel to it. It was recognizeable. Also by the enemy (when seeing the rifles with flamers). That is now gone. Which makes it a less interesting design now.
Sure, on Rear Echelons, flamers can also have the effect of being recognizeable to some degree. But then again the name of the Company (Rifle Company) seems off.
Say what you want, the balance may be better now (I don't know, others shall judge that), but the design is a lot less interesting and less creative from my point of view.
I just would've liked it if they had at least tried to make some of the more unique, interesting ideas work. Like, why not have Veteran Riflemen trained from the HQ instead of spawning from offmap instantly (like it used to be in an ealier build)? Why not give Rifle flamers a higher chance to explode again? I don't know, I feel like they gave up to easily just to quickly appease the crowd. But on the long run, these rushed changes to the commander do not seem to benefit the design of the game from my point of view. Same goes for the industry ability: If it's intervention with the income is so negative for gameplay, why not have another creative effect on the ability while actually keeping the unique voicelines and icon of the ability instead of replacing it with an existing ability (Supply drop) which is rahter lame.
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Why they not change Elite Vehicle Crews Upgrade? Any one ever use this?
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