Balance Preview Patchnotes
Posts: 1384
Eww ewww eww can't believe you listened to the gardening plants here. Ewww ewww ewww.
They're such a cool faction currently. Don't ruin them to cater to people who have to micro through the drool on their keyboards.
Posts: 106
Nice to see the Valentine CP requirements reduced. But that Commander needs more tweaks.
Storm troopers in Elite Troops... Interesting. Excited to see more ST in Commanders but at the same time a bit sad to see vet training go. Nothing like vetting those Pios for faster repair or the armor for vet 2, etc. Made that Commander unique.
Nice to see the Industry and KV2 changes.
Posts: 500
Volks change is ok.
Vet 4-5 nerfs are done to balance 4v4, time will tell what this will bring, I would appreciate it if veterancy requirements for OKW would come down, but we will have to judge this after the patch is live.
Rifle veterancy and flamers... Well we all agree this needed tweaking.
I welcome all other changes pretty much.
EDIT: Oh my god I overlooked the OKW income requirements. That's blatantly overpowered.
Posts: 2561
100% resources, volks damage buff, AND lower schreck cost. Schrek blobs are going to be back and stronger then ever.
And fucking look at those tech costs! Panthers will be arriving on the field before T-34s and shermans! Not to mention they can actually maintain them in numbers!
I know OKW needed buffs, but this is freaking crazy OP.
Posts: 658
Posts: 612
Posts: 1194 | Subs: 1
Posts: 713 | Subs: 2
Anyone know if now okw tech is linear? Tech would be far too fast if mech hq could be skipped, so I am assuming that okw tech is now similar to soviet tech, in which case I'm a little confused on how the KT will work.
It's not linear
Posts: 1384
It's not linear
Oh good, time for some 6 minute luchs strats then.
Posts: 1705
Big mistake relic.
Now situation opposite of earlier,advantage stayed but disadvantage removed.
Posts: 2439 | Subs: 6
Posts: 545 | Subs: 3
I am gonna vote for the "not quite enough" option.
Posts: 344
Hoooly shit, this is going to be OP as hell!
100% resources, volks damage buff, AND lower schreck cost. Schrek blobs are going to be back and stronger then ever.
This is why Volks should get 2x Panzerbüchse AT rifle instead Panzerschreck. Damage would be same but they would not melt tanks in 2s, because of lower penetration.
Posts: 32
Posts: 985 | Subs: 2
LEIG ...vet 5 damage modifier reduced from 1.15 to 1.15
Posts: 2439 | Subs: 6
commanders are for the most part still 98% useless and irrelevant
They are fixing useless commanders in new year apparently.
Posts: 1705
But i fear OKW will be too strong now.
Posts: 4630 | Subs: 2
Posts: 3052 | Subs: 15
Posts: 2561
OKW armor is better then anything the allies can field at that time. How in the hell does relic think it's okay for them to be able to field that armor so early with zero drawbacks. I don't even need to test the changes to know that's going to go horribly wrong.
Basically they removed their weaknesses without doing anywhere near enough to lower their strengths. Even the vet changes are pretty minimal when you consider the fact they can now pump out armor and upgrades at the same rate as every other faction.
Not to metion they can still sacavenge to get even more resources.
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