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18 Nov 2015, 20:23 PM
#21
avatar of Dullahan

Posts: 1384

>Those OKW tech tree changes.

Eww ewww eww can't believe you listened to the gardening plants here. Ewww ewww ewww.


They're such a cool faction currently. Don't ruin them to cater to people who have to micro through the drool on their keyboards.


18 Nov 2015, 20:23 PM
#22
avatar of RPhilMan1

Posts: 106

Definitely no need to go Mechanized HQ first now with the flak half track in Battlegroup HQ. Forward retreat point, healing, ISG, and early Flak HT? That's pretty potent.

Nice to see the Valentine CP requirements reduced. But that Commander needs more tweaks.

Storm troopers in Elite Troops... Interesting. Excited to see more ST in Commanders but at the same time a bit sad to see vet training go. Nothing like vetting those Pios for faster repair or the armor for vet 2, etc. Made that Commander unique.

Nice to see the Industry and KV2 changes.
18 Nov 2015, 20:23 PM
#23
avatar of Domine

Posts: 500

That Churchill cost seems a bit much.

Volks change is ok.

Vet 4-5 nerfs are done to balance 4v4, time will tell what this will bring, I would appreciate it if veterancy requirements for OKW would come down, but we will have to judge this after the patch is live.

Rifle veterancy and flamers... Well we all agree this needed tweaking.

I welcome all other changes pretty much.


EDIT: Oh my god I overlooked the OKW income requirements. That's blatantly overpowered.
18 Nov 2015, 20:24 PM
#24
avatar of Omega_Warrior

Posts: 2561

Hoooly shit, this is going to be OP as hell!

100% resources, volks damage buff, AND lower schreck cost. Schrek blobs are going to be back and stronger then ever.


And fucking look at those tech costs! Panthers will be arriving on the field before T-34s and shermans! Not to mention they can actually maintain them in numbers!

I know OKW needed buffs, but this is freaking crazy OP.
18 Nov 2015, 20:25 PM
#25
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Volks need a snare. Redesign shrecks into snares pls.
18 Nov 2015, 20:26 PM
#26
avatar of ilGetUSomDay

Posts: 612

WINDUSTRY IS BACK WITH FUEL DROP

:bananadance::banana::bananadance::banana: :sibHeart:
18 Nov 2015, 20:27 PM
#27
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Anyone know if now okw tech is linear? Tech would be far too fast if mech hq could be skipped, so I am assuming that okw tech is now similar to soviet tech, in which case I'm a little confused on how the KT will work.
18 Nov 2015, 20:29 PM
#28
avatar of GiaA

Posts: 713 | Subs: 2

Anyone know if now okw tech is linear? Tech would be far too fast if mech hq could be skipped, so I am assuming that okw tech is now similar to soviet tech, in which case I'm a little confused on how the KT will work.


It's not linear
18 Nov 2015, 20:31 PM
#29
avatar of Dullahan

Posts: 1384

jump backJump back to quoted post18 Nov 2015, 20:29 PMGiaA


It's not linear


Oh good, time for some 6 minute luchs strats then.
18 Nov 2015, 20:31 PM
#30
avatar of austerlitz

Posts: 1705

You gave OKW full income and still kept vet 5?
Big mistake relic.:hansREKT:
Now situation opposite of earlier,advantage stayed but disadvantage removed.
A_E
18 Nov 2015, 20:32 PM
#31
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

Yeah OKW is gonna be PE of 2008 levels strong here actually, with the kubel super capping in background whilst shreck blob starts to blobbenate by 10 mins.... need to get them to stop the schreck cost changes I think, or do something at least.
18 Nov 2015, 20:32 PM
#32
avatar of Siberian

Posts: 545 | Subs: 3

Cool patch but not enough. Performance remains unaddressed, maps are untouched, commanders are for the most part still 98% useless and irrelevant and there is nothing but more content being pumped into the game without refinement and bug fixing being done beforehand. The amount of bugs is just increasing and the bug fixes list is getting shorter.

I am gonna vote for the "not quite enough" option.
18 Nov 2015, 20:34 PM
#33
avatar of Blackart

Posts: 344

Hoooly shit, this is going to be OP as hell!

100% resources, volks damage buff, AND lower schreck cost. Schrek blobs are going to be back and stronger then ever.


This is why Volks should get 2x Panzerbüchse AT rifle instead Panzerschreck. Damage would be same but they would not melt tanks in 2s, because of lower penetration.
18 Nov 2015, 20:34 PM
#34
avatar of IJHicks_XI

Posts: 32

I'm guessing the SWS truck will have a cost then the tech cost for it to change into the building like currently...
18 Nov 2015, 20:35 PM
#35
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

Failed to write in notes:

LEIG ...vet 5 damage modifier reduced from 1.15 to 1.15
A_E
18 Nov 2015, 20:36 PM
#36
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

commanders are for the most part still 98% useless and irrelevant


They are fixing useless commanders in new year apparently.
18 Nov 2015, 20:38 PM
#37
avatar of austerlitz

Posts: 1705

Too bad Wehrmacht and soviets didn't recieve anything,but rifle company got busted and crocodile brought in line.
But i fear OKW will be too strong now.
18 Nov 2015, 20:42 PM
#38
avatar of Australian Magic

Posts: 4630 | Subs: 2

If it's not linear then the prices are absurd, unless sWs costs like 20fuel and starting fuel is 0
18 Nov 2015, 20:42 PM
#39
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

18 Nov 2015, 20:43 PM
#40
avatar of Omega_Warrior

Posts: 2561

Seriously, Undo the volk cost decrease and increase the cost of the schwerer HQ. Atleast to start.

OKW armor is better then anything the allies can field at that time. How in the hell does relic think it's okay for them to be able to field that armor so early with zero drawbacks. I don't even need to test the changes to know that's going to go horribly wrong.

Basically they removed their weaknesses without doing anywhere near enough to lower their strengths. Even the vet changes are pretty minimal when you consider the fact they can now pump out armor and upgrades at the same rate as every other faction.

Not to metion they can still sacavenge to get even more resources.
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