Why does Brit Arty Commander require LOS now?
Posts: 91
As far as I can tell, this 100 munitions strike calls the base howitzers to barrage the exact same way the non-doctrinal Infantry Section 45 munitions strike does.
The utility of the ability was that it didn't require line of sight...if you saw Axis units massing, you could call it down to apply pressure. It could be used in conjunction with the Valentine to spot units and bombard them through the FOW.
Now that this ability requires LOS, there is almost no reason to use it. You need a spotter to use it, and the Brits most ubiquitous spotting unit (the Infantry Section) can throw a colored smoke grenade that summons the arty at less than half cost.
Who thought this change was a good idea, and why was it done?
If someone at Relic thought the ability was OP, it would've been better to increase its muni cost, not completely neuter its utility.
Posts: 521
I might be wrong, but doesn't the Artillery Regiment ability fire half as many shells as the Infantry Section ability?
Posts: 974 | Subs: 2
Posts: 55
British Forces
Infantry Section’s Co-Ordinated Fire ability now has a static radius
Infantry Sections now receive a debuff while constructing
Armor-Piercing Sniper now has proper accuracy modifiers against retreating units and garrisoned units
Commandos can no longer reinforce at USF beacons
Airlanding Officer’s Officer Charge ability no longer stacks on allied USF units
Universal Carrier has had an inappropriate line of speech removed
AEC Mk. III Armored Car has had an inappropriate line of speech removed
Cromwell Mk. IV Cruiser Tank’s Prioritize Vehicles ability now has the correct animator
Churchill Crocodile now has a moving scatter penalty
Churchill AVRE’s Prioritize Vehicles ability now has the correct animator
Infantry no longer have a 10% chance critical to die instantly to explosive weapons
Infantry no longer receive a flame death from small explosives
Emplacement’s cost help text is no longer present in the Command Posts build menu
Emplacements can now be built if the pop-cap would equal 100
Commando Glider Insertion ability can no longer destroy Fuel & Munition caches by landing a glider on them
Forward Logistics Glider ability can no longer destroy Fuel & Munition caches by landing a glider on them
Forward Logistics Glider ability’s AS.58 Horsa Glider HQ can now set a rally point
Designate Command Vehicle ability modifiers no longer stack on re-crewed vehicles and weapon Teams
Designate Command Vehicle ability now provides the proper experience modifier
Air Resupply Operation ability will now land on territories captured and controlled by teammates
Concentrated Fire Operation ability now requires sight to be fired
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=228335#post228335
guys read it
Posts: 304
Posts: 2272 | Subs: 1
Posts: 692
better question: why are anti-everything skillplanes and crocodile in the same commander?
same reason wehrmacht have skillplanes and tiger in same doc
Posts: 232
If it was deliberate it removed one of very few options for dealing with the scourge of the ISG.
Posts: 830
Has that one finally gotten a LOS requirement?
Posts: 82
The one OP is talking, was essentially a 100 muni version of the Section Barrage that could be dropped anywhere. It was well balanced for the price, due to how absurdly bad the barrage can be. That seems to also require LOS now, which is maing it horribly munitions inefficient. (It's called Co-ordinated Fire Operation, btw)
Posts: 17914 | Subs: 8
As far as I can tell, this 100 munitions strike calls the base howitzers to barrage the exact same way the non-doctrinal Infantry Section 45 munitions strike does.
Wrong, doctrinal 100 muni strike fires LESS shells then 45 muni IS one.
Posts: 304
Wrong, doctrinal 100 muni strike fires LESS shells then 45 muni IS one.
oh... really??????? holy relic.
Posts: 102
Posts: 1593 | Subs: 1
btw the thread title is kinda hilarious becaues every offmap in this game needs LoS, you should rather ask why brits didnt need LoS before that
Posts: 106
Posts: 148
Posts: 2470
buff the offmap and keep its LOS requirement. its not fun gameplay wise to have offmaps in fog of war, you just cant be everywhere on the map to see the red smoke.
btw the thread title is kinda hilarious becaues every offmap in this game needs LoS, you should rather ask why brits didnt need LoS before that
technically not true. there are a handful of abilities, like recon planes, assault barrage, and the suppression/jaeger drop that do not require los. the latter two target points instead of the ground though.
Posts: 1593 | Subs: 1
technically not true. there are a handful of abilities, like recon planes, assault barrage, and the suppression/jaeger drop that do not require los. the latter two target points instead of the ground though.
sorry i meant offmap arty. my bad. is there another offmap arty without LoS requirement?
Posts: 2470
sorry i meant offmap arty. my bad. is there another offmap arty without LoS requirement?
well assault artillery is technically artillery but i think that's debatable. i can't think of anything else though.
Posts: 1162
One of the principals of the british army, is its supposed to be a small elite army, backed up closely by strong supporting abilities.. as that is what Britain was good at in the war.
There should be a reason to use the doctrine arty over the IS or Sniper one though, if it called the same number of shells, that would be fine IMO.
Livestreams
44 | |||||
28 | |||||
26 | |||||
24 | |||||
13 | |||||
10 | |||||
151 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.639230.735+2
- 5.276108.719+27
- 6.306114.729+2
- 7.921406.694-1
- 8.262137.657+3
- 9.722440.621+4
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
4 posts in the last week
35 posts in the last month
Welcome our newest member, Shunnarah
Most online: 2043 users on 29 Oct 2023, 01:04 AM