And the next person implying stuff I did neither write nor mean. There must be a nest or something... There is hardly any flawed logic since I did not compare Grens to Riflemen, IS or Conscripts for Christ's sake. I am comparing them to Volks. I am comparing them to units they will never play against in Automatch. Which is exactly why I am questioning why the small difference between those units does forbid giving both 5 models. There is no logical reason.
And yet you still put equation mark between pfaust and shreck and for some reason believe volks are AI squad.
Another fun thing:
Please take calculator and count durability of volks and durability of grens relation to each other(how much volks are sturdier) and their DPS relation, especially at long range(this time how much grens are stronger then volks).
I believe you'll find these results at least interesting.
You point about Pschreck vs Pfaust is nitpicking for the sake of nitpicking, since it only proves the point about Grens I am trying to make here, if anything. Of course a Pfaust does not equal a Pschreck, thanks for clarifying. Maybe that's the reason why Ost gets PGrens later on while OKF gets no additional infantry unit with AT capabilities. Mind = blown.
Nitpicking? You've just said pshreck provide equal utility to pfausts in your previous post by comparing the two squads utilities while you've made a fundamental mistake of making it sound like UTILITY of one unit is equal to ROLE of another. That isn't nitpicking, that is like saying molotovs equal LMGs, because both hurt infantry.
Let me try a third and last time. Volks and Grens have the same jobs, their only difference is the order in which they unlock stuff. Grens start with light AT and can upgrade to decent AI, whereas Volks start with light AI and can upgrade to decent AT. Those details are all absolutely unimportant for the simple point I am making here, it's astonishing how they are still brought up just for the sake of finding something to bitch about.
Except they have different jobs.
Grens are long range damage dealers while volks are hard AT and meat shields for AI elite infantry.
They are both mainline infantry, but their roles are significantly different.
I find it astonishing that after well over a year people for some unknown to humanity reasons still believe that volks and grens have anything in common in regards to battlefield role and use after first 3 minutes of the game.
And yes, model count disadvantage combined with no forward retreat option actually IS
Whole forward retreat point IDEA is flawed and imbalanced. Model count is completely irrelevant between them and if you want to know why, well, I've asked you to pick calculator and do some basic math-now go and do it.
The only thing that is flawed here is your UKF comparison. Maybe the reason people don't use it much (source btw? your own games only?) is that it freaking costs something while not reducing reinforcement costs and makes the most MP starved faction in the game bleed even more. Just a distant possibility, yet worth mentioning, I think.
You can go and watch streamers, remind yourself OCF, download non 3v3 and 4v4 reps.
Bottom line is, they do perfectly fine as 4 men squads, the only singular reason they didn't was incredibly overpowered sniper and cripplingly high reinforcement costs.