A bit of advice from a newbie who was in the same position...
Get your MG's out, find a spot on the map that is central where you can set up a good defense that is relevant to controlling the map.
After I get my MG building, I'll start on the T1 building, send Pio's off to cap, then build a Gren.
Build order is usually
MG
T1 Building
Grens
MG
Grens
Sniper
(Counter from here on out)
Sometimes I go with another Gren, sometimes I'll go with another Sniper, and others with a Mortar.
You just need to tech to AT guns relatively quickly after that because if all goes right, you'll have him on the ropes with double Snipers. Play them conservatively, use them in conjunction to punish any and all infantry assaults.
Perhaps somebody more skilled has a better idea, but this has helped me out quite a bit. Hopefully if you keep those MG's alive the Incendiary Rounds can provide some early light vehicle protection as well.
In summary, Snipers seem to be key in my strategies against USF/UKF due to their brutal infantry.
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