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russian armor

flamethrowers do almost nothing to OKW buildings

7 Nov 2015, 14:07 PM
#1
avatar of F1sh

Posts: 521

very shitty quality, but here's a comparison between a British 17 pounder emplacement and an OKW truck. the video is on x8 speed


time to kill british AT emplacement: 47 seconds

time to bring OKW medical truck to 1/4 health: 4 minutes and 30 seconds
7 Nov 2015, 14:09 PM
#2
avatar of CadianGuardsman

Posts: 348

I think the logic is, why should OKW be punished for setting up vehciles on the front line if that's their entire stick.

(They used to have more but they go gimped)
7 Nov 2015, 14:09 PM
#3
avatar of TheSleep3r

Posts: 670

This is because OKW trucks are also their base buildings. Go and try to burn Regimental HQ with your pios or Kampfgruppe Kompanie with combat engis, and you'll see what happens.
7 Nov 2015, 14:30 PM
#4
avatar of __deleted__

Posts: 4314 | Subs: 7

its becaouse relic screw up and brits emplacement take 3X flame damage more than other emplacements
7 Nov 2015, 16:25 PM
#5
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

its becaouse relic screw up and brits emplacement take 3X flame damage more than other emplacements

That was entirely intentional, actually. Just wanted the emplacements to be easier to counter.
7 Nov 2015, 16:49 PM
#6
avatar of Khan

Posts: 578

7 Nov 2015, 19:32 PM
#7
avatar of Arclyte

Posts: 692

because OKW players felt entitled to placing their forward retreat/reinforce/healing building right next to the front line
7 Nov 2015, 19:59 PM
#8
avatar of RMMLz

Posts: 1802 | Subs: 1

OKW buildings are fine, British Emplacements are utterly useless.
7 Nov 2015, 21:37 PM
#9
avatar of Rollo

Posts: 738

Even in the alpha I can't remember a time the 17pdr was useful.

It's a shame considering the one in vCoH was actually pretty gud
10 Nov 2015, 12:59 PM
#10
avatar of hedfunk

Posts: 41

This is because OKW trucks are also their base buildings. Go and try to burn Regimental HQ with your pios or Kampfgruppe Kompanie with combat engis, and you'll see what happens.


I'm glad as a Soviet I can place one of my base buildings that has a massive gun that insta pins and annihilates infantry, rapes light vehicles and damages tanks on top of strategic point creating huge area of denial.

Or is that just OKW?
10 Nov 2015, 14:18 PM
#11
avatar of TheSleep3r

Posts: 670

jump backJump back to quoted post10 Nov 2015, 12:59 PMhedfunk


I'm glad as a Soviet I can place one of my base buildings that has a massive gun that insta pins and annihilates infantry, rapes light vehicles and damages tanks on top of strategic point creating huge area of denial.

Or is that just OKW?


Just OKW. Faction design. Just for the record, I also think that gun was a bad idea since the beginning
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