Most of my posts were relating to the 1v1 scene. But anyway I'll go through it
1. Yeah OKW has the best tanks but they don't really come out because they get pushed off the map, by the time they are able to field those tanks, the counters are well out already.
2. Why should Ost be redesigned when its doing reasonably against Sovs and USF. It's UKF which is the new faction that should undertake major redesigns if there are design issues, not Ost.
3. No, getting rid of smoke is not the end all when it comes to MG42s, there's something called flanking unless if that's too hard for you, then by all means spam smoke in front of the MG42s. LTs and captains should get smoke if its needed so much rather than Rifles IMO. Snipers are another problem but USF does have a few counters it can bring out in 4-5 minutes if the Ost player is spamming MGs too.
4. UKF bleed was the thing that stops UKF from pushing out and being too aggressive earlygame. And yet even this was still possible prior to the buff as Aimstrong had made clear in OCF.
5. The alternative to snipers can be the one used in VCoH where an infantry unit gets a sniper rifle that can snipe for munis. Either way, the AT ability that the sniper currently has is pretty bullshit IMO.
Soviets are not weak, they are anything but weak, they are really strong earlygame, (conscripts are still sturdy units at all stages of the game) have good midgame control and have strong units endgame too, so i don't get where you're getting it from. Of course, its not as easy as USF and UKF but they are still a strong faction. Maybe its not as strong compared to USF and UKF in 2v2, but its still really strong in the 1v1 scene.
1v1 and 2v2 are supposed to be competitive(and have balance, but lelic don't know what it means) so i'll anwser too :
1. As any of the allied tanks... Axis don't rely on tanks to stop tanks, Allies rely on tanks to take advantage when enemy got support. Still OKW puma/stuka/KT/JT are extremely strong in team game
2.Why Osth should keep his "vanilla" design when you can new and funniest design like UKF one ? If we all want to keep it like VCOH 2 the game will be axis based as it was for almost a year. And I still don't get the point of removing UKF sniper, what would counter 222/flame HT/ sniper ? Bren gun ? AT gun ? Let's just circle because IS don't have any AT nade/. And we will see sniper with 50 + kills because you can't kill it like Osth vs USF 6 months ago. Make Gren cost less to reinforce, like IS or USF, but i'm pretty sure you will see gren spam with mg 42 insta win strat again(that's why they have high cost and pop cap)
3. Yes it will Flanking is only a 1v1 tactics that isn't in 2v2. 2v2 is competitive, so smoke need to stay in the game. IF it's too hard for you to understand i'm affraid I can't do anything... Let's take forest 2v2, double USF vs double Osth, 2 good placed MG can't negate both fuel, supported by 1/2 gren and a second MG it's gg 3 mins without smoke, sure we'll have OPriflemens, being suppresed before even fighting. One v one ain't the only balance perspective thx to lelic. But yeah, try flanking on small maps, i'll love to watch that. Please tell me how to counter a sniper as USF, versus potent player of course ? Run m20(Get fausted ) ? Stuart(get fausted and packed) ? Rely on Howitzer (Pray RNG god) ? Snipers can't be countered unless you do micro/macro fail and run into riflemens.
4.UKF bleeds was the only things that keep UKF from being a viable faction. 2 month it's out there we should stop call it for nerf. Let make UKF bleed again and what will be options ? You got overpriced line infantry being sniped to death by Osth, you can't field more than 2 versus 4/5 volks. Only infantry will be RE with bren. What a glorious design, worthing it. I'll like to watch this on SC2 : "drone is the only viable units because zelots and stalkers cost an arm". Aimstrong LOOSE the OCF finals right !Stop calling Aimstrong any time community whine about brits. Give to Aimstrong current Centaur + current churchill + UKF pre patch bleed, and i'm sure you won't even see ukf in quarter final, i'll love to watch 2 IS + 2 Re + 1 at breing bleeded out by 5 vokls + tanks. Centaur was a problem (because dps and bug) yet now the only viables tanks are comet and cromwells.
5.Alternative is to stop comparing COH 2 to COH, it's not the same game, not the same gameplay. Snipers are not countered if you don't have a sniper in your army(versus potent players without fail micro/macro).
All faction should have a proper counter or sniper OR sniper should be removed.
Soviets, Soviet rely on shock units to take advantage. It's not more "pro" or "skilled" to play them(unless late game where they got nothing to fight ?). You compared Conscripts to riflemens,
As I said in 2v2 they're trash, relyed on Katioush and support role with a good "shock units".