Good fix on bombing run not killing base halftracks.
Posts: 184
Posts: 228
Posts: 4928
Posts: 278
Posts: 412
As others have said, it appears to be intended.
Posts: 184
Posts: 378
They never claimed the nerf was to protect buildings?
As others have said, it appears to be intended.
Next time, go search the forum before claiming something.
http://www.coh2.org/topic/43508/patch-notes-29-oct/post/425152
Posts: 823 | Subs: 3
Posts: 412
Next time, go search the forum before claiming something.
http://www.coh2.org/topic/43508/patch-notes-29-oct/post/425152
Just because brad says something doesn't make it so. The devs say lots of stuff that is simply nonsense or doesn't fit in with what the game actually is. something something shocks in an m3
The actual patch note is:
"Artillery Update
Air Superiority
Previously the huge blast radius of these bombs made it very difficult for players to dodge.
AOE Radius of bombs reduced from 10 to 5"
There is no dodging something with a static emplacement.
Posts: 1248
Posts: 184
Posts: 278
I think that it'd be much improved if they'd add some counter-play. Make it reasonably clear where the planes are coming from, then lengthen the timer, and give the OKW player the opportunity to shoot them down. This would still punish brainless turtling, but it would be (1) more fair and (2) create a neat little emergent mission in which the Brit tries to screen out the AA and the OKW tries to get a shoot down.
(This is assuming that Relic won't be reasonable and nerf damage + lower the cost)
Posts: 378
Just because brad says something doesn't make it so. The devs say lots of stuff that is simply nonsense or doesn't fit in with what the game actually is. something something shocks in an m3
Oh well, it's DEVELOPER who say that and you're still being stubborn, then there is no point trying to argue with you.
Thing is, it's hard to know what the point of the ability is if it isn't truck killing. It's so slow to land that barring heavy engine damage everything can get away in time.
I think that it'd be much improved if they'd add some counter-play. Make it reasonably clear where the planes are coming from, then lengthen the timer, and give the OKW player the opportunity to shoot them down. This would still punish brainless turtling, but it would be (1) more fair and (2) create a neat little emergent mission in which the Brit tries to screen out the AA and the OKW tries to get a shoot down.
(This is assuming that Relic won't be reasonable and nerf damage + lower the cost)
If it were before LeiG nerf, then I would agree. But with OKW, losing the truck means losing the whole game. There is no comeback or whatever.
This is far from punishing, this is cheesy. The same as OKW Scavenge Barrage which eradicate USF base with one drop.
The plane can be shot down, but very rare because they are strafe type, not loiter type.
Posts: 412
You asked me to read, which I did. And the OFFICIAL patch notes don't say anything about changing it to save buildings. Don't get your panties in a twist just because one dev seems to think otherwise.
Anyone with a brain could have told you that changing the AOE wasn't going to stop buildings from being destroyed. (It is 100% to do with the pattern the bombs fall in).
Posts: 1930
A small damage nerf would probably make it more consistent.
Posts: 179
Posts: 17914 | Subs: 8
There was also a note about making truck bases more resisitent to artillery.
No, there was note saying one specific strike is weaker vs them.
Livestreams
85 | |||||
10 | |||||
6 | |||||
137 | |||||
22 | |||||
13 | |||||
4 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.842223.791+5
- 2.655231.739+15
- 3.943411.696-1
- 4.715.934+12
- 5.35659.858+2
- 6.274145.654-1
- 7.307114.729+3
- 8.10629.785+7
- 9.527.881+18
- 10.19365.748+6
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
36 posts in the last month
Welcome our newest member, SirBaristian
Most online: 2043 users on 29 Oct 2023, 01:04 AM