Soviet:
Conscripts opening, spam sandbags for IS, get shocks / guards,
some 120mm / Katyusha / ML20 into the mix for non stop barrage
then SU76 for cheap reliable AT
USA:
Spam Rifle blob with BAR or Flamer
Get some RE with double bazookas
mix some Pack Howitzer / optionally Priest
Spam M10 for cheap AT, or wait for Pershing
Jack of all trade Brits:
Build 3 IS + Snipers + Spam 6 Pounder
Spam Comet + Commandos for firepower
Spam Churchills with Anvil engineers for undead heavy tanks.
As axis, see how your MG gets pinned out of nowhere by pack howitzer,
your gren/PG/volks get melted by rifle blob
your elite infantry get sniped by half-squad in one volley.
while indirect fire rains dead from above on your paks and trucks and fortified positions.
And just when you get your precise tank out, can't get past 6 pounders wall.
get a heavy out? prepare to get sunk by M10 hordes, comets. + almighty Skillplanes!
How fun is that?!
As Wehrmacht / Ostheer i have to say that Grenadiers need an adjustment to be at least comparable in late game, when allied infantry is all vet 3.
Pgrenz need a buff for sure, i haven't used them in years. Maybe just one man more on the squad and reinforcement cost reduced.
For t4 i have to say it is not worth it in most cases. The Panzerwerfer made it's comeback now though.
P4's really struggle these days when it is a engagement vs cromwell
For OKW i have to say that volksgrens are almost useless as a real fighting force. My Solution is to go 2 sturms. But then you have to engage extremly well.
The MG34 is pretty much a joke.
You kinda have to choose a doctrine now really early has OKW, for JLI, Fusiliers, Falls. JLI are way superior to the other 2 call in infantrys, fusiliers get powerful with g43..but 90 ammo is 90 ammo.
But still.. you can pull it off.
For Ostheer a sniper should be taken vs UKF and USF. If you don't, it feels like have fun with getting mp bleed to death.
For OKW i see only JLI most of the time, since they are the only infantry which can atleast keep up in damage, while Falls and JLI are still really fragile, and falls will start to become useful at vet 2.
Also People not use Kubel, because they have the attitude "it will die anyways" - but for 4-6 minutes you can just surpress everything if you do right, a mobile maxim, what you want more?
Axis got definatly harder to play, since you have to be the aggresive one now and not the lame ass campy motherfucker like how axis have been played most of the time before.
If Axis would be a little adjusted, i think the game would be pretty much in a state where you have the best balance possible.
I'd like to say that going Mechanized would be a good Idea as OKW, but the lack of heal mimght screw you up pretty bad in early game, maybe there should be an opportunity to get a bit heal out of a squad.
But still, in my opinion it's pretty much fine, really small things that have to be worked on