Abandoned Custom Commander Screenshot
Posts: 344
Posts: 4630 | Subs: 2
Of course there wouldnt be place for such commander like aboves, why? Becasue custom commaders should be limited with CP for example.
30CP to spent.
JU - 12.
Tiger - 13
And voila, you have spent 25 point and still need 3 abilities.
With such design NONE commander you listed above would take place.
Such limit wouldnt bring OP commander. Such commander wouldnt even be better that stock ones, but they would be like a breath of fresh air with so many fancy, hipsters commanders.
Posts: 101
EDIT: while it allows for interesting combos, I foresee people making 1000 posts asking what's the best commander combo and everyone goes same full meta. Plus a nightmare to balance. Interesting idea though and I'm glad they considered it.
Posts: 249
That way we wouldnt end up in meta commanders because only few would be able to afford that shit! Also, it would make super rare abilitys aka pershing something special..!
But fuck dat balance or fairness
Posts: 195 | Subs: 2
It would probably clear out your loadout slots if you were to use one, similar to custom skin/victory strike slots being cleared when you start an automatch, no?
P.S. There would be keks
Many, many keks... who wouldn't want that?
Posts: 1891
Posts: 556
Posts: 1595 | Subs: 2
Isn't this still under NDA? Especially since it's not even released or announced.
Also, this.
Posts: 1838 | Subs: 17
Posts: 8154 | Subs: 2
Shame we won't see this. This could be amazing feature.
Of course there wouldnt be place for such commander like aboves, why? Becasue custom commaders should be limited with CP for example.
30CP to spent.
JU - 12.
Tiger - 13
And voila, you have spent 25 point and still need 3 abilities.
With such design NONE commander you listed above would take place.
Such limit wouldnt bring OP commander. Such commander wouldnt even be better that stock ones, but they would be like a breath of fresh air with so many fancy, hipsters commanders.
0CP Field Defenses
0CP Elite Rifleman
3CP Flamethrowers
6CP White Phosphorous barrage
8CP M10 Tank destroyer
17CP combo
CP limitation is a bad idea. It's not about power rather than timing.
Posts: 208
Instead of paying for commanders you could unlock new abilities with experience or pay money to buy experience
Would have to have a lot more useful abilities though
Posts: 640 | Subs: 1
It's comparable to saying "hey guys, this faction can build Panthers, Jagdpanzers and Kingtigers nondoctrinally, AND have a Jagdtiger call-in. How will I deal with all those heavy tanks on the field at once???"
Btw some leaked strings from 3 patches ago imply abilities for customs would come from a separate, limited pool, where none were gamebreaking.
Also how do we know this was abandoned and where does this image come from?
Posts: 4630 | Subs: 2
0CP Field Defenses
0CP Elite Rifleman
3CP Flamethrowers
6CP White Phosphorous barrage
8CP M10 Tank destroyer
17CP combo
CP limitation is a bad idea. It's not about power rather than timing.
And honestly, I don't think this would be OP. We already have Elite Rifle
But second option is to give each ability status, like basic, uncommon, rare, super rare etc.
In that case you could use 2 rare per commander or 1 super rare.
The only thing is, which abilities should be rare.
Posts: 378
First, if somebody access the game file, the ability for custom commander is not the same with current ones. They are DIFFERENT SETS.
Second, chance is there is player who have collected information like me, would recognize the great mistake: Custom commander require 5 abilities, from common, uncommon, rare, epic and 1 RANDOM ability.
Edit: Ah sorry, so it was alpha
Posts: 1604 | Subs: 3
Posts: 4314 | Subs: 7
Shame we won't see this. This could be amazing feature.
Of course there wouldnt be place for such commander like aboves, why? Becasue custom commaders should be limited with CP for example.
30CP to spent.
JU - 12.
Tiger - 13
And voila, you have spent 25 point and still need 3 abilities.
With such design NONE commander you listed above would take place.
Such limit wouldnt bring OP commander. Such commander wouldnt even be better that stock ones, but they would be like a breath of fresh air with so many fancy, hipsters commanders.
USA:
riflemen flamers 3CP
m10 - 8 CP
Easy 8 - 0 CP
Thunderball - 12 CP
Withdraw and refit 2 CP
Less than 30 CP but it will be OP as hell due rifle flames and sitting on heavy early game vehicles while getting strongest mid and late game tanks + airstrike in the end
OKW:
Panzerfussiliers 2CP
Oswind 8CP
Pak43 8CP
Sturmpionner flamer 1CP
Command panther (if he is 10 CP , if he is not 10 or 11 CP replace it with mg34)
British:
No need they have vanguard
Ostheer:
Smoke 2 CP
Tiger 13 CP
Stug E 7 CP
Fuel to munny transfer 3 CP
Puma 5 CP
Russians
Guards/dushka
Shocks 2 CP
Cosncript PTRS 3CP
IS2 13 CP
USA sherman 10 CP
So no this wont work.
Maybe i can create even more powerful combinations if i ve had time
Posts: 4630 | Subs: 2
that's why there is second way, by giving a status to each ability like basic, common, uncommon, rare. Make each commander able to hold 1 rare 2 commons and 2 basic or 2 uncommons, 1 common, 2 basic.
Next step would be to put uncommon status on each useful abilities like call ins, converting resources etc and there you go.
Want to uncommon like Flamethrower and Elite Rifles? Sure butyou won't be able to get any call ins or doctrinal vehicles. etc etc I guess its better solution than CPs.
Not a chance to overrun such design
Posts: 4314 | Subs: 7
People will always find to abuse some broken combos
Posts: 4630 | Subs: 2
Or what about make it as it is and dont think what is not broken ?
People will always find to abuse some broken combos
Well, I just dream of making doctrine with KV2 which would be helpful, instead of taking away all MP
Posts: 640 | Subs: 1
And no, it wouldn't be just CP based, that would be daft. Rarity is one possible candidates but there are so many ways to go about this that it is trivial to design a system that will be guaranteed to NOT result in more impact than certain commanders already have on the meta.
Are you guys honestly saying that there would be a possibility for imbalanced doctrines? THEY ARE ALREADY INSANELY IMBALANCED BETWEEN EACH OTHER! Rifle company / Recon Support? Shock Rifle Frontline vs Defensive? The only reason people aren't up in arms over that is that each faction has enough affordable quality commanders that it doesn't matter the other 80% are shite.
If you guys are concerned about single-commander meta I'd like to say we are pretty much already living in a very limited meta. Roughly 80% of OCF Wehr play was Mechanized Assault and the other 80% would've been Rifle company if they hadn't been banned.
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