Why some historical resemblance matters
Posts: 503
This all happens because it seems like Relic just makes educated guesses at where values should be and makes the decisions almost in a vacuum then they start tweaking and tweaking and tweaking each unit without referencing it to its peers to get the game play not be game breaking based upon feedback. As they keep tweaking, you get to points where many weapon/unit comparisons don't make any logical sense. They should use weapons data from field tests to determine comparative accuracy and penetration between all armor and their guns then tweak cost and mobility/special abilities to get them into the right spot for their respective faction.
Posts: 2470
basically you should have actual things from WWII and they should preform similarly to how they preformed in WWII.
Posts: 253
You realism people already murdered the art direction of COH2 don't mess with anything else
Posts: 1954
If you wanted realism, the stock Russian tank for that time period would be the T34/85 and the TD would be the SU100. Germans wouldn't have CAS, the USF would have CAS and it would be really cheap. One shot from a Panther that hits any US tank would knock it out, but a Firefly would do the same to the Panther. In a game like this, micro wouldn't matter as much.
There is a mod for the game that is a lot more realistic. Search for "Spearhead" in the mod shop. Most people won't like it.
Posts: 2561
Posts: 474
This is just dawn of war, WW2 edition. The sooner you come to terms with that the better. Balance and variety will trump realism every time. And I like it that way.
I thought dawn of war was coh(that's what people complaining about dow 2 told me)?
Posts: 3103 | Subs: 1
I thought dawn of war was coh(that's what people complaining about dow 2 told me)?
They are both secretly Impossible Creatures
(I've never played the latter, but they probably aren't)
Posts: 59
Therefore a history game like COH2 should not try to be exactly like WW2, it's a video game... The game should encourage the player to read up on the real history, not become a boring book that's historically accurate down to the letter...
What's more important about history anyways? learning all these little facts about tanks and vehicles? or learning the strategies and difficulties each of these great nation's armies faced and had to overcome when fighting. (or didn't overcome in the German's case)
For myself, i'd definitely have to say the latter.
Since this is predominantly a strategy game, even though 60 degree sloped armor played a vital role in technological advancement of tanks, it is not a lesson that really applies directly to strategy. It applies to a game like War-thunder or World of Tanks
Units shouldn't act exactly the way they did back then because COH2 and world war 2 are very different things... despite the number 2
balance should be based off of a factions strategical relationship to another faction within the game so the fight isn't "Who has better tanks or technology?" but instead, "Who has the better strategy & tactics? Who can respond better to the chaos on the battlefield? Who is a better commander?"
Posts: 59
though i supposed it's no different than what others do on this website x.x;
Posts: 587
Posts: 82
TLR - CoH 2 should try to be a little more accurate composition and equipment wise while remaining mechanically the same.
Posts: 503
I feel like OP's point was not full historical accuracy, more a greater historical feel and grasp of the period of engagement. Although balance will always dictate there being a few units that perform ahistorically(in terms of role, due to roster deficits) each of the armies should be represent the equipment available for them at the time, which we can roughly state as early 1945. Manpower and Production deficits are, of course, mostly ignored for balance reasons.
TLR - CoH 2 should try to be a little more accurate composition and equipment wise while remaining mechanically the same.
Thank you for comprehending what I wrote. I literally said we can't be exactly historically accurate because of balance and gameplay considerations. Otherwise a Sherman would die to 1 successful shot from a tiger and there would be 5 T34/76's for every P4. I just want it to resemble history so that there is at least a comparative basis for performance.
Posts: 210
Posts: 378
Remember that all units in this game has participated battle at least one.
However, this is not simulation game, but rather, arcade game about WW2. Lots of RTS are Arcade Game, and not Simulation: C&C, SC, BR, Blitzkrieg, and more.
So I rather not see the argument "historical inaccurate" when it comes to balance or gameplay. But this game campaign is another matter.
Posts: 344
If you want play more realistic game play Men of War: Assault Squad 2 with mods.
Posts: 1593 | Subs: 1
units cant be historical, but you can create abilitys which FEELS more historical then..
Posts: 1802 | Subs: 1
If we want realistic small arms, then machine guns should wipe everything from long range, and semi-automatic rifles would kill anyone with bolt-action/SMG, and in close quaters SMG´s and instant kill flamers would dominate everyone, flamers could even disable enemy tanks
Blitzkrieg mod
Posts: 275 | Subs: 1
Posts: 935
Livestreams
1 | |||||
923 | |||||
4 | |||||
3 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.939410.696+5
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
10 posts in the last week
26 posts in the last month
Welcome our newest member, maydongphuctc
Most online: 2043 users on 29 Oct 2023, 01:04 AM