First of all i didn't save the replay (forgot about it) - anyway i just had the bug that when the last model of a stormpiosquad "exploded" due to his flamethrow, the last model didn't die. In exchange the squad still showed the "flamethrower" upgrade after retreat but they lost it and it can't get upgraded again.
Plus is the flame hetzer intended to have same pop cap as a panther? The mp drain is pretty high with 16 pop for its performance.
OKW Stormpio bug (flamer)
30 Oct 2015, 17:30 PM
#1
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Posts: 43
30 Oct 2015, 17:42 PM
#2
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working like intended #relic #E-sports 2060 
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30 Oct 2015, 17:50 PM
#3
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l2p
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Could post a replay of this? I've been unable to repro it. Thanks
30 Oct 2015, 18:49 PM
#5
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Isn't the Pershing 16 pop cap as well? One of my friends mentioned it.
30 Oct 2015, 18:50 PM
#6
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Well as i said i unfortunately i didn't save the replay but i was able to redo it in cheatmode-skirmish after sending 20 stormpios with flames to dead. It seems like in some cases the deathcrit on the flammer just doesn't work properly and the unit can get out but without its flamer. I did save the skirmish tryout tho but i don't know if you could watch it.
30 Oct 2015, 20:04 PM
#7
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This has been happening to all flamers for a long time
30 Oct 2015, 20:15 PM
#8
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Can be just happened to me for the first time
30 Oct 2015, 20:20 PM
#9
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learn2post
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I've seen the just survive for a brief second, but he never makes it out of the fireball explosion.
30 Oct 2015, 20:52 PM
#11
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Posts: 43
Well mine got out of the engagement - alive can send you the skirmish replay where i tested it.
Sirlami said it goes for all flamers but i can't confirm that only experienced with the OKW pios today
Sirlami said it goes for all flamers but i can't confirm that only experienced with the OKW pios today
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