Tiger Ace Population
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Posts: 172
I think this is unintended, so please fix Relic.
(Is this intended by any chance?)
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King Tiger's is still 26 too. Might be intended.
King Tiger didn't get pop cap buff.
I hope this is not intended. Because now Ace is not really different from normal Tiger vet3.
If we count mp reduction, keeping 26 pop cap seems harsh.
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Considering it has 2400 more HP than a regular Tiger in addition to starting at vet 3, maybe it actually is intended?
Its hp is 1280. Ace is not a 2400HP monster.
Edit: What I wrote is wrong. You're telling Ace is 3480 HP?
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Considering it has 2400 more HP than a regular Tiger in addition to starting at vet 3, maybe it actually is intended?
Gonna use that 3480 hp tiger
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...they're not going to remove the 240 bonus health too are they?
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I feel like ace used to be 3000 hitpoints,or was it 2000
I was told it was double the normal Tiger's, so double whatever that was.
Wait actually, I think the Tiger Ace's 1280 is what the normal Tiger's health used to be, so it was at 2560
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King Tiger's is still 26 too. Might be intended.
King Tiger isn't limited to 1, so the high population cost still applies.
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The Tiger Ace is supposed to be 26, Thanks
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Can we expect a reduction to the resource penalties after the repeated Tiger Ace nerfs?
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Almost a RIP.
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And now it comes at 17cp, costs 800mp, greatly cuts all your MP and fuel , and does not have Target Weak Point.
Almost a RIP.
It won't be missed.
It was an abomination to balance since day 1 of its release.
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Make it better and make it cost fuel...
Yeaaaaaaaaa
Namely by reducing/removing the resource penalty for the upfront cost.
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And now it comes at 17cp, costs 800mp, greatly cuts all your MP and fuel , and does not have Target Weak Point.
Almost a RIP.
and? You can still yolo rush with your mediums into the enemy lines, loose every tank or some tanks and call in a tiger ace. It is still a strong tank, even without the TWP double shot bug.
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