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russian armor

Brit Sniper shouldn't be able to Crit 222's engine

27 Oct 2015, 06:01 AM
#81
avatar of Firesparks

Posts: 1930

add a minimal range to the weapon/ability. This way the 222 doesn't need to worry about getting the crit once its got into close range.
27 Oct 2015, 08:08 AM
#82
avatar of Katitof

Posts: 17914 | Subs: 8



This is where PIAT's come in.



Piats struggle hitting bunkers and you're suggesting them as anti light weapon?
In what world?
Its not zookas or shrecks that home in.

You know, there is a reason why no one ever uses piat after playing with them once.
27 Oct 2015, 11:37 AM
#83
avatar of Muxsus

Posts: 170

jump backJump back to quoted post27 Oct 2015, 08:08 AMKatitof


Piats struggle hitting bunkers and you're suggesting them as anti light weapon?
In what world?
Its not zookas or shrecks that home in.

You know, there is a reason why no one ever uses piat after playing with them once.


The piats are actually very good for their price, and if you can micro well (i.e. if you're not axis only player), they can hit even light vehicles. Though researching weapon racks as soon as 222 comes out is kinda stupid, so you're right about it not being an option to counter 222 rush.
27 Oct 2015, 11:39 AM
#84
avatar of Bananenheld

Posts: 1593 | Subs: 1

jump backJump back to quoted post27 Oct 2015, 11:37 AMMuxsus


The piats are actually very good for their price, and if you can micro well (i.e. if you're not axis only player), they can hit even light vehicles. Though researching weapon racks as soon as 222 comes out is kinda stupid, so you're right about it not being an option to counter 222 rush.

why do u need special units to counter 222? a single infantry squad in green cover will chase away the 222. it takes huge amounts of dmg from small arms (even more if bren/bar are equipped).

i really think that a 222 will lose to a infantry squad in green cover 1v1, need to test it.
27 Oct 2015, 11:42 AM
#85
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post27 Oct 2015, 11:37 AMMuxsus


The piats are actually very good for their price, and if you can micro well (i.e. if you're not axis only player), they can hit even light vehicles. Though researching weapon racks as soon as 222 comes out is kinda stupid, so you're right about it not being an option to counter 222 rush.


Piats are good vs slow, heavy, big tanks and thats about it.
They are unable to hit anything else when it moves.
27 Oct 2015, 13:01 PM
#88
avatar of Porygon

Posts: 2779

jump backJump back to quoted post27 Oct 2015, 11:37 AMMuxsus


The piats are actually very good for their price, and if you can micro well (i.e. if you're not axis only player), they can hit even light vehicles. Though researching weapon racks as soon as 222 comes out is kinda stupid, so you're right about it not being an option to counter 222 rush.


o_O
27 Oct 2015, 13:09 PM
#89
avatar of AngryKitten465

Posts: 473

Permanently Banned
I once defeated a brit with 7 222 rush. No sniper could save him :foreveralone:
27 Oct 2015, 13:20 PM
#91
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post27 Oct 2015, 13:10 PMBurts



Ah yes, the old tactic of when you can't present an actual arguement because you dont have one just call everyone biased and trolls while putting up random nicholas cage memes to prove your point.


Seriously, stop being retarded. Your childish remarks are completely fucked and lack any form of logic or human common sense.


There are tons of answers other forumites gave you to your "british sniper is not OP" little asertion. Why should I bother? Oh well.... It is OP because there is no other sniper in this game that can block/softcounter/ damage it's verry counter ( a unit that was created or has the role to counter him that is. If you disagree, just read the patch notes from Relic that specifically changed the kubel, 222, and other units such those to be more efficient on sniper hunt). Extend this feature to other units, for instance: Panzer 4 comes into scene and "blocks" the 57 mm AT gun (or any allied AT gun as you like) with one stunning shot. Nice, huh?
27 Oct 2015, 13:21 PM
#92
avatar of Kobunite
Patrion 15

Posts: 615

Done some more cleaning...

Please keep it on topic.
27 Oct 2015, 17:24 PM
#93
avatar of Dullahan

Posts: 1384

jump backJump back to quoted post27 Oct 2015, 08:08 AMKatitof


Piats struggle hitting bunkers and you're suggesting them as anti light weapon?
In what world?
Its not zookas or shrecks that home in.

You know, there is a reason why no one ever uses piat after playing with them once.


Attack ground works pretty well. People ignore them to their own detriment.
27 Oct 2015, 17:44 PM
#94
avatar of Burts

Posts: 1702

jump backJump back to quoted post27 Oct 2015, 13:20 PMJohnnyB


There are tons of answers other forumites gave you to your "british sniper is not OP" little asertion. Why should I bother? Oh well.... It is OP because there is no other sniper in this game that can block/softcounter/ damage it's verry counter ( a unit that was created or has the role to counter him that is. If you disagree, just read the patch notes from Relic that specifically changed the kubel, 222, and other units such those to be more efficient on sniper hunt). Extend this feature to other units, for instance: Panzer 4 comes into scene and "blocks" the 57 mm AT gun (or any allied AT gun as you like) with one stunning shot. Nice, huh?




And there is also no other sniper in the game that shoots as slow or is as sluggish as the british sniper. Just because the brit sniper is different doesnt mean its OP.

Your comparison to AT guns and tanks is nonsensical. The panzer IV already can solo AT guns easily if it flanks them. These comparisons are completely stupid because an anti tank sniper vs light vehicles is completely different from tanks vs AT guns.

Oh, and by the way the british sniper is supposed to be a counter to light vehicles too. Dont you know that he has an anti tank rifle?
27 Oct 2015, 17:58 PM
#95
avatar of NEVEC

Posts: 708 | Subs: 1

Make 222 have m5 armor, increase AOE to 1.5, damage to 25. Cost to 40 fuel. ffs please.


And it will absolutely dominate light vechiles and infantry both.
27 Oct 2015, 17:59 PM
#96
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

I think it's time for some people in this thread to take a break from posting.

Stay on topic pls gents.
27 Oct 2015, 18:29 PM
#97
avatar of Rollo

Posts: 738

jump backJump back to quoted post27 Oct 2015, 11:37 AMMuxsus


The piats are actually very good for their price, and if you can micro well (i.e. if you're not axis only player), they can hit even light vehicles. Though researching weapon racks as soon as 222 comes out is kinda stupid, so you're right about it not being an option to counter 222 rush.


Please show me a replay of you countering a 222 or Luch with nothing but PIAT's against a decent player.

Otherwise I'm inclined to think you're clueless to what you're talking about
28 Oct 2015, 02:41 AM
#98
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

lusch you're not going to counter but a 222 you should be able to soft counter with piats. definitely a micro challenge though.
28 Oct 2015, 02:46 AM
#99
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
I think its hilarious how infantry squads have more firepower than the 222.
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