Yet is still somehow the worst faction lol.
Not in 3v3/4v4 according to the charts lel.
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Yet is still somehow the worst faction lol.
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Not in 3v3/4v4 according to the charts lel.
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Not that I really care for noob game modes. I'm not looking for perfect balance in a gamemode I troll around in with my friends, where 90% of the players are straight trash. 3v3/4v4 is such a bad argument its funny how you people try to pull that one out to try and justify keeping axis shit lol.
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So you are saying that the top 150 who play 3v3/4v4 are trash then? Even when taking both Axis and Allies win rates into account?
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Yes, being a "pro" at 3v3 and 4v4 is just wasted effort. Those ranks don't impress anybody. You might impress someone on the coh2 subreddit or steam forums though. The bigger the game mode, the more variables, and the less the win or loss actually having anything to do with your own personal skill, on top of the majority of the 3v3/4v4 playerbase being trash.
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Permanently BannedWhats tunnel visioned is people who only play 4v4s that can't possibly manage to micro more than 2 units at a time.
Yes there are more variables. Tinker with the variables and you complicate things even more. Its the same variables expanded into larger game modes. Just because you want something changed, it doesn't mean you merely discount 1/2 of the game modes (which are the most popular) and deem it "trash". That's a very selfish way to think, which I guess is quite common in competitive PvP games such as CoH2.
I mainly play 1v1/2v2 myself, and while I do agree somewhat with your sentiment, I don't discount the effects of any changes made that could affect 3v3/4v4 because it's "noob mode" or whatever. Very tunnel-visioned of you to think so.
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Whats tunnel visioned is people who only play 4v4s that can't possibly manage to micro more than 2 units at a time.
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So you are saying that the top 150 who play 3v3/4v4 are trash then? Even when taking both Axis and Allies win rates into account?
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Yes, being a "pro" at 3v3 and 4v4 is just wasted effort. Those ranks don't impress anybody. You might impress someone on the coh2 subreddit or steam forums though. The bigger the game mode, the more variables, and the less the win or loss actually having anything to do with your own personal skill, on top of the majority of the 3v3/4v4 playerbase being trash.
Whats tunnel visioned is people who only play 4v4s that can't possibly manage to micro more than 2 units at a time.
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My point is that Brits need to maintain field presence, and they have a lot of tools to do this. (IS Healing, cover bonuses, trenches, mobile reinforcement, emplacements etc) Losing field presence should be quite punishing for them.
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Yes, being a "pro" at 3v3 and 4v4 is just wasted effort. Those ranks don't impress anybody. You might impress someone on the coh2 subreddit or steam forums though. The bigger the game mode, the more variables, and the less the win or loss actually having anything to do with your own personal skill, on top of the majority of the 3v3/4v4 playerbase being trash.
It takes incomparably less skill to be top 100 4v4 then top 1v1 or 2v2.
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Red Ball Express
Updated with the latest changes from the community members
*crosses fingers* x)
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I don't disagree with you, but I'm not sure what point you are trying to make - surely all factions are punished by losing field presence?
Equally, all factions have ways they can reinforce, heal and make cover on the field.
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No auto facing = fail of relic. Sten is perhaps a huge decrease in dps for stens. Commandos now are crap.
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Not in 3v3/4v4 according to the charts lel.
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Again, a stigma. The fact of the matter is, CoH2 just doesn't have the playerbase to exclusively cater to the few who class themselves as "pro" or "elite" because they play more competitive modes. It's the kind of mindset that is devastating for the longevity of the game.
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as a fellow 3v3+ hero, I understand your feeling.
but these "pros" have a point due to several facts.
coh2's competitiveness only extends to 1v1 and 2v2 max. look at maps for example. 4v4 heroes once only had 4 maps and 1 veto to tinkle with. now we have more maps but they are terribly small; going from 1v1 - 4v4, in all maps but general mud, you have less than half of the space individually as you did in 1v1 setting. look how the mud tech was introduced: on hill331. look at one of the new 3v3-4v4 map (the one with 5 vps). look how it has the huge castle that might as well be a competitiveness cancer. why do these new shits kept on being introduced first to the 3v3+ maps?
look how caches and initial open blitz were designed. completely designed only for 1v1 and 1v1 only.
which relate to cheeseness. the cheeseness of units/tactics only gets worse as game mode gets larger. again, because relic designed this game to be a competitive 1v1 game and not competitive 1v1-4v4 game.
and generally speaking, more casual players (therefore worse players) play 3v3+. i means, if you are like me and you switch from 2v2 to 3v3 and vice versa frequently, the difference is unmistakable.
which is not to say that a really intense 3v3+ games where pro players coordinate and play to the max are not competitive matches. i have had those games from time to time since 2013. but only in like 1 in 40-50 games. while when i play 2v2, i get skilled opponents almost 1 out of 2 to 5 games.
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It takes incomparably less skill to be top 100 4v4 then top 1v1 or 2v2.
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