"M2HB Heavy Machine Gun’s data has been brought in-line with other heavy machine guns"
I wonder if this also applies to the Airborne MG.
IB4 Ninja bugs
What does that fix actually entail? I'm intrigued..
Posts: 334
"M2HB Heavy Machine Gun’s data has been brought in-line with other heavy machine guns"
I wonder if this also applies to the Airborne MG.
IB4 Ninja bugs
Posts: 2470
Posts: 1802 | Subs: 1
What does that fix actually entail? I'm intrigued..
Posts: 4928
What does that fix actually entail? I'm intrigued..
Posts: 334
Cheaper crew to reinforce, Focus Fire set to false (Focus Fire on means "missed" shots can not hit another unit, when turned off, missed shots might hit another entity like other MGs).
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Oh cool so it can suppress blobs a bit better then? Cheaper reinforce is good, although it would have been nice if it received faster aim time and cooldown too. Oh well.
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Jesus Christ fix the damn emplacements for the brits! you DON'T have any indirect fire as brits except that mortar shit that dies from 1 volk grenade and 2 shrek shots ... 400 mp for a static piece of junk that is outperformed by a 340 mp isg or 240 mp mortar !
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yeah
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That's probably intended.
I have a question!
So with the auto face removed from Pak howie and ISG, what if now a player uses attack move on those units? will they still auto face with attack move?!!
Because I tested in the patch mode preview and it auto faced still with attack move, and if that't the case, means the ISG and pak howie will still auto face with attack move?!!
Posts: 1802 | Subs: 1
That's probably intended.
The autofacing nerf was really just to punish players for setting and forgetting it. Just use attack move and they'll work just as well as they do this patch. That's why I was never very pissed about the change, because for me it'll work the same 90% of the time.
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You do realise they do the same damage? the okw pays 15 ammo more for more range and a faster animation. the rest of your post is crap as well.
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So.... molotov's will still be crap and flame grenade will still wipe my weapons team before I can eve hit retreat?
Suppression has nothing to do with hitting the unit as far as I know. For more accurate stats check Mr.Someguy's post.
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And why to Osttruppen, Machine Gun Teams, and Medics have red soldier marks? Red means Artillery, they should have White (Infantry) or Blue (Medic).
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Posts: 1802 | Subs: 1
Accuracy matters for AoE suppression.
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As stated elsewhere, my biggest problem with British Emplacements is that you can't deconstruct them, so either you end up with something near the front line that is extremely vulnerable (and end up just throwing away resources when it is destroyed) or you end up with something safer but no longer able to participate in the fighting (and thus end up throwing away population).
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Posts: 959
That's probably intended.
The autofacing nerf was really just to punish players for setting and forgetting it. Just use attack move and they'll work just as well as they do this patch. That's why I was never very pissed about the change, because for me it'll work the same 90% of the time.
Posts: 2470
You can still do that, just after u field ISG, simply click on attack move beside ur medic or wherever u keep it, and then u can forget it for the rest of the game and it will simply do the same thing as it has been doing
Posts: 959
not quite. if it doesn't see any enimies it'll move forward; once it reaches the selected point it'll stop autofacing. you'll have to reclick periodically.