Muni caches for OKW!
![avatar of Thunderhun](/uploads/avatar/6301.jpg?updated=1490735219)
Posts: 1617
Opinions? Ideas?
![avatar of Gluhoman](/uploads/avatar/9498.jpg?updated=1429299208)
Posts: 380
![avatar of Mittens](/uploads/avatar/10670.jpg?updated=1450549037)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 1276
![avatar of Swift](/uploads/avatar/14403.jpg?updated=1524696106)
Posts: 2723 | Subs: 1
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
Don't really think they need much more.
![avatar of Just easy](/images/no_av.png)
Posts: 110
Grenades, weapon upgrades, mines, resource conversion, abilities (Smoke, aimed shot etc)
Don't really think they need much more.
This is about another way to spend manpower, not muni.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
This is about another way to spend manpower, not muni.
Spam IR HTs.
![avatar of Kubelecer](/uploads/avatar/15122.png?updated=1452633076)
Posts: 403
![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
![avatar of BrutusHR](/uploads/avatar/11330.jpg?updated=1431387353)
Posts: 262
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
They cost (5?) fuel...
So kill them and scavenge them.
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
This is about another way to spend manpower, not muni.
Build units????
![avatar of Jadame!](/uploads/avatar/10298.jpg?updated=1442045497)
Posts: 1122
![avatar of IGOR](/uploads/avatar/10883.jpg?updated=1445050512)
Posts: 228
or
make okw units cost more, and then there will be no resource floats
![:sibPheasant: :sibPheasant:](/images/Smileys/siberian/sibPheasant.png)
![avatar of daspoulos](/uploads/avatar/10763.jpg?updated=1411438557)
Posts: 1116 | Subs: 1
Permanently Banned![avatar of Gbpirate](/uploads/avatar/9433.jpg?updated=1399239147)
![Senior Editor Badge](/images/badges/badge_SENIOR_EDITOR.png)
Posts: 1153 | Subs: 1
Am I seriously the only one here that isn't just rolling in mp while playing okw? You people aren't spending your manpower on shit you need. There is always something worth manpower that okw could be using if hey can spare it.
like more camo raketenwerfers
![:clap: :clap:](/images/Smileys/clap.gif)
![avatar of van Voort](/uploads/avatar/8147.jpg?updated=1443907708)
![Honorary Member Badge](/images/badges/badge_HONORARY.png)
Posts: 3552 | Subs: 2
Expendable Falls and JLIs
More Raketen
etc
etc
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2885
like more camo raketenwerfers
Yeah, there is always sth and raketens are never a bad idea. OKW is in such a bad state now that it never floats. And that is about incoming patch, in current one you can just spam ISGs like there was no tommorow and whats more, it works!
![avatar of Cabreza](/uploads/avatar/9670.jpg?updated=1435913805)
Posts: 656
It might be interesting if instead of converting fuel -> muni or visa versa the mech truck converted MP to fuel or muni at a reasonable ratio. In effect this would simulate building a cache. The difference would be that while a cache requires immediate investment for eventual net gain in resources OKW mp conversion would be a constant conversion that never produces a overall net gain in resources but also could be toggled as needed.
![avatar of ClassyDavid](/uploads/avatar/13682.gif?updated=1510264063)
Posts: 424 | Subs: 2
I could see a manpower to munitions converter as it does add an interesting option. But alas I have no certain answer to offer.
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
Am I seriously the only one here that isn't just rolling in mp while playing okw? You people aren't spending your manpower on shit you need. There is always something worth manpower that okw could be using if hey can spare it.
You only need to go watch a few games under the "Live Games" tab to see how bad people float their resources.
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