Login

russian armor

Muni caches for OKW!

17 Oct 2015, 03:42 AM
#21
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned


You only need to go watch a few games under the "Live Games" tab to see how bad people float their resources.


Well actually now if you go dual isgs then yeah you might be floating. I don't play that way, so when you go and try to play okw without abusing I honestly feel strapped for mp unless im having a good mid-late game.
17 Oct 2015, 03:58 AM
#22
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

Please no.

OKW does not need more munitions.

In fact, if anything, I would like to see the munitions resource penalty reverted to 33%. A lot of OKW problems over the past year boils down to Relic's inexplicable decision to reduce munitions penalty.

Most notably there is the rise of the Schreck blob, which influences the meta to this day. (This is not to say that massing Volks with Schrecks didn't exist, just that it really, really hurt the OKW player economically to blindly rush that one strategy). Then of course the scavenge arty was abused so they nerfed that into oblivion as well. And we now have incendiary grenades performing so much better than molotovs, which would have been definitely easier to swallow if OKW munitions income was more severe.

Literally none of these problems would have happened if the munitions penalty stayed at 33%.

That is not to say OKW is in a stellar place right now - it isn't, especially with the LeIG crutch soon to be removed. Obviously I am not suggesting that muni penalty be restored to 33% of total without looking to fix the rest of the faction somehow, but that's another story.
17 Oct 2015, 04:09 AM
#23
avatar of Gbpirate
Senior Editor Badge

Posts: 1153 | Subs: 1

Please no.

OKW does not need more munitions.

In fact, if anything, I would like to see the munitions resource penalty reverted to 33%. A lot of OKW problems over the past year boils down to Relic's inexplicable decision to reduce munitions penalty.

Most notably there is the rise of the Schreck blob, which influences the meta to this day. (This is not to say that massing Volks with Schrecks didn't exist, just that it really, really hurt the OKW player economically to blindly rush that one strategy). Then of course the scavenge arty was abused so they nerfed that into oblivion as well. And we now have incendiary grenades performing so much better than molotovs, which would have been definitely easier to swallow if OKW munitions income was more severe.

Literally none of these problems would have happened if the munitions penalty stayed at 33%.

That is not to say OKW is in a stellar place right now - it isn't, especially with the LeIG crutch soon to be removed. Obviously I am not suggesting that muni penalty be restored to 33% of total without looking to fix the rest of the faction somehow, but that's another story.


Scavenge Arty was abused? As in, the radius is almost the same size as the USF base and if ~700 muni is saved a player could wipe a USF base?

Of course it needed to be fucking nerfed.
17 Oct 2015, 04:10 AM
#24
avatar of What Doth Life?!
Patrion 27

Posts: 1664

jump backJump back to quoted post17 Oct 2015, 02:30 AMCabreza
I find the only time I float as OKW is when I go mech truck first. When you do that you pretty much have no choice but to build a ton of volks or pick a commander with call-in infantry to compensate for the fact that you have no LEIG or forward retreat point to act as a force multiplier.

It might be interesting if instead of converting fuel -> muni or visa versa the mech truck converted MP to fuel or muni at a reasonable ratio. In effect this would simulate building a cache. The difference would be that while a cache requires immediate investment for eventual net gain in resources OKW mp conversion would be a constant conversion that never produces a overall net gain in resources but also could be toggled as needed.


Oh I like this idea! Convert manpower to munitions or fuel. Maybe give OKW back the 33% munitions income like drChengele is suggesting so you actually make a real choice.
17 Oct 2015, 04:34 AM
#25
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

Scavenge Arty was abused? As in, the radius is almost the same size as the USF base and if ~700 muni is saved a player could wipe a USF base? Of course it needed to be fucking nerfed.
Yes, that is pretty much what I said. Thank you for reiterating me in capital letters, I suppose. Your point is?
17 Oct 2015, 04:53 AM
#26
avatar of SeismicSquall

Posts: 156

I tend to float with OKW more than any other faction for some reason
17 Oct 2015, 06:18 AM
#27
avatar of Dullahan

Posts: 1384


Well actually now if you go dual isgs then yeah you might be floating. I don't play that way, so when you go and try to play okw without abusing I honestly feel strapped for mp unless im having a good mid-late game.


Nah it doesn't matter what faction. People are especially bad at floating munitions, but manpower and fuel are common too.

If you're going dual ISG there's even less reason to be floating. The amount of players I've seen who get ISG's but ignore the flashlight halftrack is ridiculous considering how well the two synergize.
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

794 users are online: 794 guests
1 post in the last 24h
8 posts in the last week
38 posts in the last month
Registered members: 49082
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM