New commanders incoming!!!
Posts: 121
The flamers are for Volks !?? Why ? Wouldnt it be more logical if the flamer was for the SturmPio ?
Who charges infantry with volksgrenadier ? Unless you want to throw incendiary nades.
Volks are effective at long range, Sturmpio are effective at close range, it's not that hard Relic...
Seriously, they should change that, make flamers avaible for Sturmpioneer instead.
Posts: 295 | Subs: 1
The flamers are for Volks !?? Why ? Wouldnt it be more logical if the flamer was for the SturmPio ?
Who charges infantry with volksgrenadier ? Unless you want to throw incendiary nades.
Volks are effective at long range, Sturmpio are effective at close range, it's not that hard Relic...
Seriously, they should change that, make flamers avaible for Sturmpioneer instead.
I would rather see new squad, like "urban assault panzergrens". Whole commander basically make almost zero sense.
1) Flameweapons were changed, now they are supportive weapon, not assault weapon, like it was before.
2) If this commander meant to "spam volks with flames + shreck" then why da hell you need flame hetzer? (btw, I checked game UI and it seems like it has ONLY flame attack, not like KV with switching gun mode.)
3) Volks got flamenades which are perfect to deny cover and counter enemy in buildings, this commander would be beast like 1 month ago, but with flamenades its not necessary.
Recoup losses seems to give back only some of the MP and it seems like you will get MP ONLY if you lost your squad, not model.
So in general, this commander looks fine ... just like Close the Pocket one. On paper cool, in game hardly usefull.
Posts: 83
Shreck/Flame blob will be very hard to counter......
They will have schrecks for tanks, rifles for far range, and if you get close they will flame you.
Posts: 513
Didn't realize the volks were getting the flames.
Shreck/Flame blob will be very hard to counter......
They will have schrecks for tanks, rifles for far range, and if you get close they will flame you.
I'd imagine it would be shreck OR flamer otherwise gg lelic
Posts: 422 | Subs: 3
Posts: 83
Volks will not get flamers, only sturms
If you look at that image on the top of the page it states volks, unless the image is wrong.
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Posts: 422 | Subs: 3
If you look at that image on the top of the page it states volks, unless the image is wrong.
Thats outdated info
Posts: 211
The only way that flamethrower is unique is in that it is locked behind a doctrine. Just like the HMG34 is ''oh-so-creative-and-unique'' because it requires a doctrine. Unnecessary.
Posts: 8154 | Subs: 2
Worst case scenario:
-Rangers: 5 Thompsons with bolster zooks. Nades, demos and Fire up! Vet3 they sprint and heal out of combat.
-Combined arms: stacking bugs. Effect stack if infantry or vehicles gets outside of range during the duration of the ability. Or passive ability.
-Pershing: doesn't require tech nor is limited to 1.
Flamer: on Volks. Doesn't limit buying Shrecks.
Flamer + Recoup losses: new SP spam flamer meta
Hetzer: current flames DPS. 50 range cause it doesn't have a turret. Vet1 Cautious movement.
Rocket barrage: mini air supperiority 2.0
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Posts: 559
USF: Force Concentration Doctrine
OKW: Total War Doctrine
Posts: 279
My name suggestions:
USF: Force Concentration Doctrine
OKW: Total War Doctrine
Thread's open on the official forums for input, you should strike while the iron is hot. I already put mine in. Cavalry Company and Urban Operations Doctrine.
Posts: 503
Dunno if this have been posted here already but
Pershing commander
Smoke barrage = Saturate target area with Smoke M89 shells to disrupt sight-lines. (Uses the scott smoke barrage)
Rangers = Rangers can be deployed to the battlefield. Effective at medium range vs infantry. Click and select location to deploy.
Rangers are a highly trained elite unit that specializes in marksmanship, demolitions and fieldcraft.
Combined arms = Improves the performance of units based on their proximity to a vehicle or infantry squad.
Nearby infantry and vehicles coordinate to improve the effectiveness of one another.
What is a Scott? J/K, but I never see it anymore in any game mode now that Pak Howitzers are such beasts. Yesterday in a 2v2 with a fellow clan mate, my ally kept 2 Pak Howies alive most the game with a couple recrews due to stuka zu fuss and he accumulated 12k infantry damage. It was 55 minutes long, but it illustrates just how good Pak Howie is.
Posts: 455
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