What about Arty Tommies and the Base Howitzers?
well.. tommy arty works more like a very shitty granade with short range and a terrible inaccuracy.
so you need to execute a flank with two units only to see shells land km away of the buiding...
Posts: 14
What about Arty Tommies and the Base Howitzers?
Posts: 959
What incendiary rounds? A rushed mg42 in an important garrison won't have vet 1 by the time a rushed wasp arrives, so it can't instantly kill it with incendiary rounds, which require vet 1.
Just distract it with another unit and let the wasp roll up as soon as the mg is distracted.
Posts: 473
Permanently Banned
That's not much of a problem to get the mg42 vet 1, by the time Brit player upgrades to the platoon command post and saves 90 ammo and upgrades to wasp
Posts: 959
90 ammo, damn that should be 60 max. Nonetheless, like I said, distract it with one thing and flame it with the wasp as soon as the mg42 is distracted.
Posts: 473
Permanently Banned
switching to ur wasp from the distracter is too easy, specially knowing that wasp is on the field and u're aware of that. Wasp is too squishy and you can't afford to lose it just trying to take out garrisoned mg. like I said, basic indirect fire is the counter to that which UKF army lacks (or not viable)
Posts: 3052 | Subs: 15
Posts: 959
Ok well the key is..
You don't have to build a tier with your starting unit like the ostheer does. Rush the " important" garrison. No faction will get to that point/building first besides okw, and they obviously don't have a starting MG that can garrison.
I'm assuming you're talking about 1v1, but this works in those 6v6 modesvtoo
Posts: 76
Posts: 165
Posts: 3052 | Subs: 15
l2Follow the conversation kappa
thanks for teaching us how to play! it's about the mg42 being in the building and good luck taking that out
Posts: 11
Posts: 32
The best counter is taking control of the vital building and the area around it before the enemy does. The counters listed are assuming you let them have an important house in the first place. Which vs ostheer, you shouldnt. at least not initially... Which is the only time where i see a problem..
If they get in some sort of house after the fact then the sniper or MAYBE a wasp, is quite a fine counter. Which has already been said. And you should be able to reach T2 fast if you don't let them get a foothold on an important point. Which you do by taking a building or two early on.
And judging by the games I've played against you, yeah you're welcome.
Posts: 738
Posts: 1164
Simply put it, as of now you have no decent anti garrison ability.
Mg42 is able to fend off wasps by simply killing it and a single 22 hard counters it (hope it improves with the patch), tommy artillery sucks, and even a single grenadiers squad is more than capable of repelling RE flanks.
I have never killed a single model with the sniper inside a building.
It seems to auto miss units in buildings.
so is there another way of not losing to an mg in buildings?
Posts: 4314 | Subs: 7
Simply put, as Ostheer you have no decent anti garrison ability. Vickers is able to fend off flame pios by simply killing and suppressing them and a single centaur/sniper hardcounters them. mortar sucks and even a single IS can repell grenadier flanks.
so is there another way of not losing to a vickers in buildings?
replace unit names/counters etc. as you please.
Posts: 1164
bait it with grens and plank with flame pios ?
Have you aver seen canteur in first 5 minutes ?
Ostheer sniper with 222 can kill british one and then go for mg
Or just swarm it with ostruppens form all sides cause their dirty cheap ?
Or build mortar
Posts: 323
Posts: 4314 | Subs: 7
and all that applies to UKF as well...
Posts: 1164
yes because british have flamers.
Mobile mortar that doesnt die to one icendiary round and cost only 240 mp
their scout car can kill sniper (LOL), also cost 60 fuel
or their infantry cost 200 Mp
Posts: 4314 | Subs: 7
brits do have flamers.
no mobile mortar, but double immobile and lots of arty. their scout car CAN kill sniper and doesn't get directly countered by the ostheer sniper.
osttruppen is doctrinal btw, but yeah, brit infantry is more expensive and just about as effective at clearing houses.
the "problem" remains the same. with the difference that unlike ostheer, brits dont have to build base buildings, so they can enter that "vital garrison" quicker than ostheer (unless you like building units apart from pios and MG42s).
20 | |||||
5 | |||||
3 |