lets talk about medium tanks vs schrecks (AGAIN)
Posts: 4630 | Subs: 2
You cannot give most powerful handheld AT to the cheapest infantry which will gain vet 5 in a blink of an eye because of schreck.
It was fine on PzGrens.
It could be fine on SP (Volks could receive other upgrades).
But schreck on Volks is like 1919 on buffed, 5men RE since 4th min mark. You cannot put late-game upgrades on the cheapest infantry.
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Sure, you can put 1919 or RE but they are squishy and they don't get good veterancy buffs, opoosite to volks.
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It's not about countering but about general design.
+ countering very often has nothing to do with it.
Pathfinding is the main reason most of the time.
Posts: 1740
Sure sometimes I greed to much and get trapped but then it's absolutely my fault.
But still most of the time its my JP4 doing Doughnuts in front of a Bazooka/AT blob instead of just driving backwards even if there is no single obstacle in a radius of 10 kilometres.
Posts: 474
1. Pathfinding.
Stop turning left and right before reversing jackson and just phase through the tank that's behind you please god.
2. Long range accuracy of shrecks.
Still find it too high, all you gotta do is hit at max range and you have 80% chance of hitting any armor that comes your way. That, and bazooka feels like it misses far more than the shreck ever does.
3. Cheapest infantry unit for OKW with vet 5 available is the one with shrecks.
I don't find that good game design.
But then again, I rather fight OKW shreck blobs than pak wall ostheer. So it really comes down to what your pet peeve is.
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Just like since WFA my opinion on that is that schrecks need to be moved to specialist AT squad and volks need to have AI upgrades.
Posts: 110
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If they are not going to nerf schrecks long range abilities, they should make it so volks can only get one schreck instead of two. Problem solved.
Posts: 403
I've seen schrecks curve to hit their target. Also the range of schrecks are crazy. Basically it's like a at gun (not quite) but still darn far. Meanwhile zooks you gotta be right next to them.
That's like every projectile in the game. The game decides if it hits when you shoot, and after that nothing will stop it.
Posts: 412
Kite
The
Bloody
Infantry
Instead
Of
Driving
Straight
On
Into
The
BLOB
But that requires MICRO
Posts: 2396 | Subs: 1
Accuracy nerf? Don't they look enough inaccurate for you now? Range? What is their range problem ffs?
Ok, nerf both but I want double damage or cost reduction to 50 amo for volks and 90 amo for dual pzgren shreck. Does it sound silly? It does?
So does sound all these nerf whinings about shrecks. Geez.
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Permanently BannedPosts: 1653
Posts: 3052 | Subs: 15
bait 3-4 volks into a blob
make the blob panic and retreat
drive any fast tonk to retreat point
crush all bunched up infantry or force them to retreat again back to main base
ggwp
Posts: 1585 | Subs: 1
The problem I have is that Shreks are still sniping infantry at close range regularly and this should not be the case.
Posts: 1384
Posts: 17914 | Subs: 8
Schreck blobs get rekt by suppression and mortars.
Inc nade range ensures that volks counter suppression head-on, unless they approach garrison from the side its set up.
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That's like every projectile in the game. The game decides if it hits when you shoot, and after that nothing will stop it.
Tell that to zooks. They will hit anything in it's path before hitting the tank not to mention it's limited range. I've never seen a zook curve to it's target lol
IMO they should make it exactly like zooks (meaning cut its range, accuracy, and allow it to hit shit in it's path, and don't let it heat seek), but leave how strong it is in regards to dmg and pen.
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