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10 Oct 2015, 12:47 PM
#61
avatar of Cultist_kun

Posts: 295 | Subs: 1

*doublepost*
10 Oct 2015, 12:48 PM
#62
avatar of Aladdin

Posts: 959

By the way,

Sexton (I mean Suxton), isn't really going to get fixed?!!! It sucks hard!
10 Oct 2015, 12:52 PM
#63
avatar of Leepriest

Posts: 179

jump backJump back to quoted post10 Oct 2015, 12:48 PMAladdin
By the way,

Sexton (I mean Suxton), isn't really going to get fixed?!!! It sucks hard!

I asked Brad that, he said that isnt the focus now. Maybe they shall fix it in the future if it would need fixing.
10 Oct 2015, 12:56 PM
#64
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post10 Oct 2015, 10:30 AMKatitof

And we're back to alpha state, where no one ever went churchill more then once, because it wasn't worth it in comparison to what comet gives.

Now, panther level tank vs slower KV-1 that will take on average 2 more shots from normal AT sources hmm tough choice indeed.

Heavy engies are good, but not that good.


well the thing is that churchill is plain undestroyable right now and yes, the nerf might a lil bit too hard, but there is still room for adjustments as were still in the balance preview state, so no reason to write anvil or brits or balance completely off.
10 Oct 2015, 12:59 PM
#65
avatar of Katitof

Posts: 17914 | Subs: 8



well the thing is that churchill is plain undestroyable right now and yes, the nerf might a lil bit too hard, but there is still room for adjustments as were still in the balance preview state, so no reason to write anvil or brits or balance completely off.


Well, I have seen armor or hp nerf, but not both.
Especially the armor nerf is extremely heavy.

Medium tanks have now more armor then the tank that was known for having thicker frontal armor then Tiger I.

Good thing its just preview and things might change, but relic always uses sledgehammer when a scalpel is needed.

Same for ISG, nerfed every single stat except scatter values, which is the biggest offender for the effectiveness of the gun.
10 Oct 2015, 13:06 PM
#66
avatar of Cultist_kun

Posts: 295 | Subs: 1



well the thing is that churchill is plain undestroyable right now and yes, the nerf might a lil bit too hard, but there is still room for adjustments as were still in the balance preview state, so no reason to write anvil or brits or balance completely off.

Churchill required cost increase from 150 to 160-170 fuel, without any stats changes, then it would be fine. What the point now of having slow PIV with 1400 HP ? I mean anvil is defensive commander, mkay, but in that case what the point of Churchill ?

Emplacement play is non exist, Churchill now can be easily beaten by single StuG or AT gun, not to mention schreck blobs, so even if you stay on the front line with it, its still could be outranged by any AT weapons and forced to constant repairing. Just like KT, which simply cant tank and stay long on the battlefield, ones enemy start focusing it, he forced to retreat.

Even for 150 fuel, performance of churchill is BS. Its main role was - to tank AT guns and tank heavy tanks. While dudes like Fireflies or Cromwell flanking and shooting. Now it cant tank what so ever. So whats the point of building it? Only if you need fast and fat tank or enemy spamming PIV ... but again stug is available in T3 so its always will be counter on the battlefield.
10 Oct 2015, 13:15 PM
#67
avatar of AchtAchter

Posts: 1604 | Subs: 3

The commando nerf was much needed. Every close combat squad should excel at something:

Paras with thompsons have the highest dps.
Shocks the highest suriviability.
Commandos have cloak and have the highest wipe potential due gammon bomb, demo & cloak+hold fire ambush.

Commandos should not excel at everything. And again, they are not a 500 mp squad. They perform for 350. Just like Falls perform for 380 and not for 440. You simply pay for the glider 150 mp which makes no sense really imo. Sure you can reinforce from that, but the same thing Paratroopers can do for free with beacons.

Air superioty one shots OKW trucks which is completely bullshit, so a nerf was needed here aswell. In addition you can throw air supperioty on the edge of a base sector and still get your structures destroyed. Anyone defending this ability wants to keep frustration and no counterplay situations in the game.
10 Oct 2015, 13:51 PM
#68
avatar of cr4wler

Posts: 1164



Yeah. Seems to be about 10%
Wtf


cost is 70 per model, so 7 MP actually is 10%.
10 Oct 2015, 13:55 PM
#69
avatar of UGBEAR

Posts: 954

no projectile for firefly/comet, no hammer for me, still Churchill....

and some Firefly Tweak? (reduce tulip damage/cost, increase ROF/speed of firefly), right now firefly is only 20 fuel cheaper than a panther......and absolutely not worth its price
10 Oct 2015, 14:27 PM
#70
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post10 Oct 2015, 12:59 PMKatitof
Well, I have seen armor or hp nerf, but not both.
Especially the armor nerf is extremely heavy.

Medium tanks have now more armor then the tank that was known for having thicker frontal armor then Tiger I.

The Churchill still has more health than any unit in the game, and they get Heavy Engineers. It's clear Relic is going for a tank that is very durable at the cost of high maintenance. It's also only 150 Fuel, maybe they should have increased the cost for lesser nerfs, but I dunno. Low armor value tells me they want a well-used T3 to have a fighting chance since the Panzer IV has relatively poor penetration.


jump backJump back to quoted post10 Oct 2015, 13:51 PMcr4wler
cost is 70 per model, so 7 MP actually is 10%.

70 - 10% = 31.5
10 Oct 2015, 14:29 PM
#71
avatar of RedT3rror

Posts: 747 | Subs: 2

New Commandos...

10 Oct 2015, 14:37 PM
#72
avatar of Chocoboknight88

Posts: 393

Here's a thought. Shouldn't we make the Infantry Assault ability work on Commandos too now that they got this heavy nerf? Their picture is on the ability for goodness sake! Even with Bren Guns, they can't even compete with Infantry Sections with Bren Guns. Vet 0 Pioneers can run past Vet 3 Commandos with two Bren Guns (In a bombed out battlefield, admittedly) so they seem rather weak for their price now.
10 Oct 2015, 14:40 PM
#73
avatar of cr4wler

Posts: 1164


70 - 10% = 31.5


i can't follow this. in coh, reinforcement costs are calculated from the entity prices. inf section costs 280MP because one entity costs 70MP. reinforcement costs for infantry usually is 50% of entity cost, which is 35MP for an IS entity. if you reduce that by 10%, to 40%, you get 28MP. not 31.5MP. 31.5 would be a 5% reduction.
10 Oct 2015, 14:48 PM
#74
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

Excellent changes imo.


+1
10 Oct 2015, 15:02 PM
#75
avatar of DonnieChan

Posts: 2272 | Subs: 1

the flame bonus against garrisoned units werent necessary. buildings are way too strong anyway
10 Oct 2015, 15:08 PM
#76
avatar of wandererraven

Posts: 353

About commando i think relic forgot change Burst duration time

before patch 0.325-0.45 sec per burst

but other Smg 1-1.5 Sec per burst
10 Oct 2015, 15:12 PM
#77
avatar of AngryKitten465

Posts: 473

Permanently Banned
lol 28 mp reinforcement cost for infantry sections, this will turn out to be a funny joke of a patch to play vs brits, 30-32 would have sufficed.

Other changes, good!
10 Oct 2015, 15:20 PM
#78
avatar of Kubelecer

Posts: 403

New Commandos...



With the ambush bonus and closing in, the commandos won with 2 models left when i tested, but good luck staying camo'd vs IR obers.
10 Oct 2015, 15:30 PM
#79
avatar of AchtAchter

Posts: 1604 | Subs: 3

New Commandos...



That's mid range engangment with a squad that costs more and has to pay for an doctrinal upgrade. Why should the commandos win?
It's equal when commandos are close range. Right now even the officer squad win against STG Obers.
10 Oct 2015, 15:37 PM
#80
avatar of Aladdin

Posts: 959

lol 28 mp reinforcement cost for infantry sections, this will turn out to be a funny joke of a patch to play vs brits, 30-32 would have sufficed.

Other changes, good!


u better chill and play at least ONE game with Brits first, before giving such constructive comment!
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