October Balance Preview
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Posts: 295 | Subs: 1
Posts: 959
Sexton (I mean Suxton), isn't really going to get fixed?!!! It sucks hard!
Posts: 179
By the way,
Sexton (I mean Suxton), isn't really going to get fixed?!!! It sucks hard!
I asked Brad that, he said that isnt the focus now. Maybe they shall fix it in the future if it would need fixing.
Posts: 2115 | Subs: 1
And we're back to alpha state, where no one ever went churchill more then once, because it wasn't worth it in comparison to what comet gives.
Now, panther level tank vs slower KV-1 that will take on average 2 more shots from normal AT sources hmm tough choice indeed.
Heavy engies are good, but not that good.
well the thing is that churchill is plain undestroyable right now and yes, the nerf might a lil bit too hard, but there is still room for adjustments as were still in the balance preview state, so no reason to write anvil or brits or balance completely off.
Posts: 17914 | Subs: 8
well the thing is that churchill is plain undestroyable right now and yes, the nerf might a lil bit too hard, but there is still room for adjustments as were still in the balance preview state, so no reason to write anvil or brits or balance completely off.
Well, I have seen armor or hp nerf, but not both.
Especially the armor nerf is extremely heavy.
Medium tanks have now more armor then the tank that was known for having thicker frontal armor then Tiger I.
Good thing its just preview and things might change, but relic always uses sledgehammer when a scalpel is needed.
Same for ISG, nerfed every single stat except scatter values, which is the biggest offender for the effectiveness of the gun.
Posts: 295 | Subs: 1
well the thing is that churchill is plain undestroyable right now and yes, the nerf might a lil bit too hard, but there is still room for adjustments as were still in the balance preview state, so no reason to write anvil or brits or balance completely off.
Churchill required cost increase from 150 to 160-170 fuel, without any stats changes, then it would be fine. What the point now of having slow PIV with 1400 HP ? I mean anvil is defensive commander, mkay, but in that case what the point of Churchill ?
Emplacement play is non exist, Churchill now can be easily beaten by single StuG or AT gun, not to mention schreck blobs, so even if you stay on the front line with it, its still could be outranged by any AT weapons and forced to constant repairing. Just like KT, which simply cant tank and stay long on the battlefield, ones enemy start focusing it, he forced to retreat.
Even for 150 fuel, performance of churchill is BS. Its main role was - to tank AT guns and tank heavy tanks. While dudes like Fireflies or Cromwell flanking and shooting. Now it cant tank what so ever. So whats the point of building it? Only if you need fast and fat tank or enemy spamming PIV ... but again stug is available in T3 so its always will be counter on the battlefield.
Posts: 1604 | Subs: 3
Paras with thompsons have the highest dps.
Shocks the highest suriviability.
Commandos have cloak and have the highest wipe potential due gammon bomb, demo & cloak+hold fire ambush.
Commandos should not excel at everything. And again, they are not a 500 mp squad. They perform for 350. Just like Falls perform for 380 and not for 440. You simply pay for the glider 150 mp which makes no sense really imo. Sure you can reinforce from that, but the same thing Paratroopers can do for free with beacons.
Air superioty one shots OKW trucks which is completely bullshit, so a nerf was needed here aswell. In addition you can throw air supperioty on the edge of a base sector and still get your structures destroyed. Anyone defending this ability wants to keep frustration and no counterplay situations in the game.
Posts: 1164
Yeah. Seems to be about 10%
Wtf
cost is 70 per model, so 7 MP actually is 10%.
Posts: 954
and some Firefly Tweak? (reduce tulip damage/cost, increase ROF/speed of firefly), right now firefly is only 20 fuel cheaper than a panther......and absolutely not worth its price
Posts: 4928
Well, I have seen armor or hp nerf, but not both.
Especially the armor nerf is extremely heavy.
Medium tanks have now more armor then the tank that was known for having thicker frontal armor then Tiger I.
The Churchill still has more health than any unit in the game, and they get Heavy Engineers. It's clear Relic is going for a tank that is very durable at the cost of high maintenance. It's also only 150 Fuel, maybe they should have increased the cost for lesser nerfs, but I dunno. Low armor value tells me they want a well-used T3 to have a fighting chance since the Panzer IV has relatively poor penetration.
cost is 70 per model, so 7 MP actually is 10%.
70 - 10% = 31.5
Posts: 747 | Subs: 2
Posts: 393
Posts: 1164
70 - 10% = 31.5
i can't follow this. in coh, reinforcement costs are calculated from the entity prices. inf section costs 280MP because one entity costs 70MP. reinforcement costs for infantry usually is 50% of entity cost, which is 35MP for an IS entity. if you reduce that by 10%, to 40%, you get 28MP. not 31.5MP. 31.5 would be a 5% reduction.
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Posts: 353
before patch 0.325-0.45 sec per burst
but other Smg 1-1.5 Sec per burst
Posts: 473
Permanently BannedOther changes, good!
Posts: 403
New Commandos...
With the ambush bonus and closing in, the commandos won with 2 models left when i tested, but good luck staying camo'd vs IR obers.
Posts: 1604 | Subs: 3
New Commandos...
That's mid range engangment with a squad that costs more and has to pay for an doctrinal upgrade. Why should the commandos win?
It's equal when commandos are close range. Right now even the officer squad win against STG Obers.
Posts: 959
lol 28 mp reinforcement cost for infantry sections, this will turn out to be a funny joke of a patch to play vs brits, 30-32 would have sufficed.
Other changes, good!
u better chill and play at least ONE game with Brits first, before giving such constructive comment!
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