Abandoned
Posts: 513
Posts: 656
For my own part I would like to see relic give players more control over the abandoned crit by only allowing it to happen on vehicles with a damaged engine or destroyed main gun. That way players would be better able to predict when it might happen and could attempt to influence the odds with mines/AT nades.
Posts: 4928
Something like:
Immobilized + Death = Abandon
2 Heavy-Crits + Death = Abandon
Base territory + Death = Abandon
Posts: 3103 | Subs: 1
Abandon needs to be changed so that its somewhat predictable and allows more counter-play.
Something like:
Immobilized + Death = Abandon
2 Heavy-Crits + Death = Abandon
Base territory + Death = Abandon
Reverse it, always abandoned unless those things.
And then no one ever complained about light vehicle rushes ever again when the rushers barely pressured with them out of fear of giving them to the enemy
Posts: 4928
Reverse it, always abandoned unless those things.
And then no one ever complained about light vehicle rushes ever again when the rushers barely pressured with them out of fear of giving them to the enemy
You want vehicles to always abandon? I dunno, I can't agree with always abandon.
Posts: 1664
It sucks.
Posts: 3103 | Subs: 1
You want vehicles to always abandon? I dunno, I can't agree with always abandon.
Nah, don't really want to. Personally think I could live with it though, would be a very good remainder sticking in your head at all times to not YOLO your vehicles...and I remain certain there would be many like-minded people to you.
Posts: 2819
Posts: 503
Abandon needs to be changed so that its somewhat predictable and allows more counter-play.
Something like:
Immobilized + Death = Abandon
2 Heavy-Crits + Death = Abandon
Base territory + Death = Abandon
This makes most sense for game play sake and to provide a degree of realism as crews typically abandoned their vehicle only when it was immobilized or engine was on fire or damaged in which case they would try to escape bit of the vehicle was functional it would make more sense to try to drive to safety.
Posts: 1740
Posts: 762 | Subs: 4
AM I the only one who likes the abandon mechanic?
Nope, I love the abandon mechanic too. It creates this really nice and crazy rush in the game where players fight incredibly hard for it. As much as you can lose the tank to the enemy, the enemy can also lose a lot of units attempting to steal it
The game would be incredibly boring without all these little things I feel
Posts: 348
AM I the only one who likes the abandon mechanic?
Hell no, a lot of people love the RnG mechanics that add adrenaline filled emergent game play to CoH, but recently a few players have been pushing this new "predictability angle" were all RnG must be stripped out. I disagree strongly with those players.
Posts: 89
Although sometimes I hate it.
Posts: 473
Permanently BannedGoes both ways I suppose.
Posts: 1248
One might say it's time for COH2 to... abandon the abandon mechanic
It sucks.
Abandon YO MAMA
Posts: 43
It'd be such a shame if a tournament winning game is decided on a lame abandon, which is a decent possibility right now.
Posts: 218
Count me in as well. RNG is so amazing when it works in your favor, and even when it doesn't, it adds a special silliness and flavor to the game that helps set it apart.
Hell no, a lot of people love the RnG mechanics that add adrenaline filled emergent game play to CoH, but recently a few players have been pushing this new "predictability angle" were all RnG must be stripped out. I disagree strongly with those players.
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