Killing Kingtigers as USF (2v2)
Posts: 2561
I can fend them off well enough with 2 jacksons. But they will usually just pull back for repairs, come back, do some damage while tanking tank shots, pull back and repeat. It's nearly impossible to give chase with jacksons, so how do you guys usually put the final nail in these monster?
Posts: 143
By the time your opponent starts rolling out KoenigsTigers (WTF) you should have 3x 57s and 2-3 jacksons. Use the p47 to make sure it won't make it back home.
Posts: 2561
Since you clearly stated it's you who is having issues playing as USF then starting the thread on the strat section would have been better.3 57s AND 3 Jacksons? You would probably get run over by a single volk squad before the KT ever came out.
By the time your opponent starts rolling out KoenigsTigers (WTF) you should have 3x 57s and 2-3 jacksons. Use the p47 to make sure it won't make it back home.
USF isn't like USSR that can accumulate 3 AT guns to support a heavy that can handle the infantry and tanks. Reinforcing the rifles usually means I can't get any more then two out, with multiple jacksons.
P47s good but what about the other 5 commanders?
Posts: 143
You can, they are cheap. .50 and the pack are there to help against volkies. You don't 'need' the p47, just as the icing on the cake.
Posts: 270 | Subs: 1
In the 2v2, are both of you USF or is one of you a different faction?
Posts: 2561
Can you elaborate more?Regardless of your teammate. Say you see a king tiger get called in. What do you as a USF player start building? How do you maneuver? How do you exploit a king tigers weaknesses in general?
In the 2v2, are both of you USF or is one of you a different faction?
It's not like teammates can always be relied on on randoms.
Posts: 219
Regardless of your teammate. Say you see a king tiger get called in. What do you as a USF player start building? How do you maneuver? How do you exploit a king tigers weaknesses in general?
It's not like teammates can always be relied on on randoms.
In the same way you do it in 1v1, p47 for support, swarm with M10s, use jacksons on the front at max range + path block the kt with EZ8s or normal shermans, use arty on it/it's retreat path if you damage the engine, ambush it with zooks etc, each commander has it's perks to deal with it, some more than others.
The most common tactic is still to pathblock it with a medium that can take 2-3 AT guns shots while you have your AT guns/tank destroyers on the front at max range finishing it off without risking anything.
Or if you can trade vehicles effectively (mostly in the m10 case) you can YOLO rush it to finish it off and be sure that it dies with jacksons on the flanks/behind, but It's generally something you shouldn't do as they easily die against schrecks/at guns.
Posts: 1963 | Subs: 1
But, I always get my M20 car just for the mines. 2xM36 + 1 mine will usually knock it out if I have all my infantry in front stopping the Volksgrenadier from getting close. By the time the KT is almost dead, the Volksgrenadier should have taken enough hits to require a retreat. You can then charge to chase any raketen / PIV/70 / Puma / supporting Jagdtiger / StuG / Elefant away to allow your M36 to chase it for the killing blow. The key is having fast micro for your troops. Avoiding grenades is key to keeping your riflemen alive to push into enemy territory.
Or you could do it like me and my mate when he was playing USF as well. 2x Priest close range barrage, T-O-T barrage, I&R pathfinders artillery barrage on a single KT.
Posts: 393
Mind you, I only advise this in the scenario you describe. Full health KTs working in pairs would be disastrous.
Posts: 3052 | Subs: 15
Every second it spends repairing is a mini victory for you
Or just win early,thats seems pretyy easy to do right now
Posts: 1891
Don't be afraid to build .50s late game to cover Jackson. (If no ISG.)
Posts: 57
Other than that, I guess its pretty much what CookiezNcreem said. Everytime he has to repair and cant deal with you on the frontline, you can go and bleed him a bit more.
Alternatively, just focus on slowing him down. As mentioned and as everyone already knows, KTs are slow as fuck. Just use hit and run tactics. He wont have a KT covering every VP, every fuel point, every single one of his cutoffs etc. Piss him off by capping where his tank cant get to you in time. Eventually, he will make a mistake and present himself open to a counterattack.
Posts: 600
Regardless of your teammate. Say you see a king tiger get called in. What do you as a USF player start building? How do you maneuver? How do you exploit a king tigers weaknesses in general?
It's not like teammates can always be relied on on randoms.
Make it overextend, its too slow to make it back then. Do some damage, break its engine with rifles, and then just chip away with Jacksons (wont take long if u have 2-3 of them).
Posts: 600
Posts: 473
Permanently BannedAnd that is in 1v1.
Posts: 2819
Just push it off,you dont have to kill it. Just push it off and grind away at his support when it's pushed off.
Every second it spends repairing is a mini victory for you
Or just win early,thats seems pretyy easy to do right now
Indeed.
The repairtime is so high in this thing that you can actually push it off for a while.
I mostly go P47 to finish it off - damage it further - deny their push together with defensive jacksons.
Posts: 2779
Posts: 4630 | Subs: 2
Best way is to keep it at distance with Jacksons.
If your enemy won't overrun his Tiger II, git a mine, pathfinidng issue etc. there is really low chance you will knock it down.
Posts: 1954
Just push it off,you dont have to kill it. Just push it off and grind away at his support when it's pushed off.
Every second it spends repairing is a mini victory for you
Or just win early,thats seems pretyy easy to do right now
This.
The worst thing that you can do is to sacrifice a couple of tanks trying to finish off a heavy. I've done that and it usually costs me the game. If the game has gone long, your reward for killing the KT may be that your opponent brings another one out immediately after you kill the first one, then you have to face it with your units that were beat up by the last KT.
(I often have this problem, except substitute Crocodile for KT)
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