Brits Morta Pit slightly expensive?
Posts: 143
There should be an incentive to build it and currently there is none, other than losing 400 MP to infernos, lelIG and basically anything.
Posts: 482
Posts: 393
Posts: 818
Posts: 1384
The smoke barrage ability is also godlike for screening off an entire advance.
It's an awesome structure. I don't build it every game but when I do I fall in love everytime.
Protip: Put a unit inside for maximum benefit. I like to put a royal engineer in it so then if it does get damaged it can hop out and repair it.
Posts: 589
Investing 400mp into something that immovable and is so easily destroyed, is, well... retarded.
Posts: 334
Posts: 600
Posts: 738
Posts: 312
I do think emplacements could us ea slight population decrease (doesn't the pak 43 cost like 21 pop?).
Posts: 1384
The mortar pit shouldn't have dual mortars in it. It should have a single mortar, the price should be halved and likewise the pop.
Investing 400mp into something that immovable and is so easily destroyed, is, well... retarded.
It has 20 seconds of invincibility, can shield itself frim AT guns with a smoke barrage and can be quickly repaired by 210 mp engineers.
It's all about where you put it but it's not hard to keep it fairly well defended.
It pays for itself pretty quickly.
Posts: 170
Brace should also give it counter barrage... That it can fire while braced but only at other mortars/Leigs (so the axis players have to worry about it still).
Would be really nice actually. The weakness of the immobile mortar should be direct assault rather than the danger of being overpowered with enemy artillery.
Posts: 59
1-Brits is probably the most MP starved faction out there with a 280MP /35MP reinforcement cost basic unit that under performs for it's price. Spending additionnal MP proves to be a ballsy move, especially vs competent opponents.
2-Mortar Pits are vulnerable even to small arm fire and are surprinsingly outmatched by Leisg, which lack the same firepower but has mobility and surprising accuracy.
3-One would think that a pit filled with 2 mortars would be able to counter arty pieces found in his radius but no, this unit is not the answer the Brits needs badly vs early arty.
Posts: 70
It has 20 seconds of invincibility, can shield itself frim AT guns with a smoke barrage and can be quickly repaired by 210 mp engineers.
It's all about where you put it but it's not hard to keep it fairly well defended.
It pays for itself pretty quickly.
Brace is virtually irrelevant anyway. You just keep shelling it with the LEIG so the engis all get gibbed when they try to repair it. Meanwhile, the mortar itself is contributing nothing while bleeding more HP.
Posts: 2272 | Subs: 1
Posts: 2561
Posts: 412
Posts: 2561
This is why emplacments are dumb. They are either too weak to be used outside of very specific situations (like every one in the game right now) or too OP.OKW's flak base seems to work just fine. Maybe they should just drop brace and give them a ton of health?
Posts: 278
Posts: 392
OKW's flak base seems to work just fine. Maybe they should just drop brace and give them a ton of health?
^^
just dont over do it with health
Livestreams
73 | |||||
38 | |||||
22 | |||||
6 | |||||
14 | |||||
8 | |||||
2 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.1095612.641+19
- 5.883398.689+5
- 6.280162.633+8
- 7.997646.607+1
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
3 posts in the last week
23 posts in the last month
Welcome our newest member, strzlagx81
Most online: 2043 users on 29 Oct 2023, 01:04 AM