Firefly and the tulip
Posts: 1930
The firefly's ten seconds reload is notoriously long, its hp and armor are merely mediocre, and it's also a rather slow tank.The firely is only slightly faster than the tiger, and significantly slower than either the Pz4 or the Stug. At best it's comparable to the Jackson, a much cheaper unit. The Firefly should really cost 350 mp 125 fuel, same as the jackson.
I know people want to decrease the reload time, but that's not a good idea. First of all the Firefly with a faster reload time would likely curb-stomp the panzer4 and the stug. It's important to keep the two axis armor relevant into late game. The jackson's main weakness is its low hp, and the Firefly's main weakness is its long reload time and slow speed. I'm not entirely fond of a 440mp 155fuel unit having only 640 hp and 160 armor anyway.
I know the tulip is powerful. 2x240 damage rocket is borderline op. At the moment, the rocket is "balanced"by the firefly's high cost, the cost of the rails(50 mu), and the cost of the rockets (100 mu). If the firely get a cost decreased then the tulip's damage and cost will need be to scaled down. Another limitation would be increasing the firefly's minimal range, so a panzer4 or stug can more easily rush it.
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But for real, a small speed buff could be nice
Posts: 323
Everybody screamed at relic that it was too much, and everybody would just it for tulips, thats what we do now (yea i know good pen, it seal club p4 and stug at distance)
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Posts: 17914 | Subs: 8
Firefly is pretty ..it until vet 2 but croc + firefly combination still solid imo we shouldn't focus on just one view.
Its 330 fuel and almost 1k mp.
Thats 2 panthers or 4 stugs.
By the time that combination arrives, you should have a solid armored backbone yourself.
Posts: 1593 | Subs: 1
Its 330 fuel and almost 1k mp.
Thats 2 panthers or 4 stugs.
By the time that combination arrives, you should have a solid armored backbone yourself.
true but dont take panthers, they do little dps and dont pen often enough, take the 4 stugs, they are awesome vs brits tanks
Posts: 513
dont fix what ain'tborken except tulip half thier damage ( still very heavy damage)..and maybe move it to vet 1 reduce the cost if you will
lol 'nothings wrong with it except HALF TULIP DAMAGE AND NERF THE TANK' your so boring
Posts: 110
I wouldn't even consider the tulip without mines, the wind up is so long and the range is so short that it makes the firefly a perfect target while using it and almost impossible to hit the enemy while he is microing unless he has an engine crit.
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Posts: 135
I really wanted to love the Firefly because it looks awesome and it's one of the more iconic tanks in the game, but I've lost more than 1 game because I built the Firefly as opposed to saving for Comet/Churchill or relying on an earlier cromwell/centaur with 6lb support.
Posts: 952 | Subs: 1
6pdrs come early in the tech tree without need for upgrades, and two 6pdrs are enough to carry the faction all the way through the lategame with mine support. Piats, AEC, Bofors, 17pdr, Firefly, even the Comet, don't provide sufficient advantages in many situations over the cheap and early 6pdr to be worth buying. Fuel is better off spent on anti-infantry (centaur, croc, etc) backed up with 6pdr walls.
Posts: 157
Posts: 110
British AT options in 1v1 suffer from one major problem above all- the extreme strength of the 6pdr.
6pdrs come early in the tech tree without need for upgrades, and two 6pdrs are enough to carry the faction all the way through the lategame with mine support. Piats, AEC, Bofors, 17pdr, Firefly, even the Comet, don't provide sufficient advantages in many situations over the cheap and early 6pdr to be worth buying. Fuel is better off spent on anti-infantry (centaur, croc, etc) backed up with 6pdr walls.
The 6 pounder has to be strong because brits have no snare and tracking portable AT weapon.
Posts: 1593 | Subs: 1
British AT options in 1v1 suffer from one major problem above all- the extreme strength of the 6pdr.
6pdrs come early in the tech tree without need for upgrades, and two 6pdrs are enough to carry the faction all the way through the lategame with mine support. Piats, AEC, Bofors, 17pdr, Firefly, even the Comet, don't provide sufficient advantages in many situations over the cheap and early 6pdr to be worth buying. Fuel is better off spent on anti-infantry (centaur, croc, etc) backed up with 6pdr walls.
true that, the 6pdr hits like a truck
Posts: 2885
British AT options in 1v1 suffer from one major problem above all- the extreme strength of the 6pdr.
6pdrs come early in the tech tree without need for upgrades, and two 6pdrs are enough to carry the faction all the way through the lategame with mine support. Piats, AEC, Bofors, 17pdr, Firefly, even the Comet, don't provide sufficient advantages in many situations over the cheap and early 6pdr to be worth buying. Fuel is better off spent on anti-infantry (centaur, croc, etc) backed up with 6pdr walls.
We should probably assume that what you describe is intended as both ostheer and soviets work exactly in the same way.
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