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Why does the UKF have offmap arty without need of vision!

30 Sep 2015, 20:33 PM
#1
avatar of Iron Emperor

Posts: 1653

Relic!!! Why the fuck does the UKF have arty that can blast everything away without knowing anything or any vision. Fix it!! Or give every faction this ability and let the unfairness begin... Fucked up game!
30 Sep 2015, 20:43 PM
#2
avatar of EtherealDragon

Posts: 1890 | Subs: 1

You're referring to the Arty Commander ability that lets you use the Tommy Arty? Orrr?
30 Sep 2015, 20:46 PM
#3
avatar of GundamZphyr7

Posts: 36

So, first of all: You're wrong.

Brit artillery call-ins DO require vision to use. I would know since I, you know, play Brits.

Maybe stop whining about every single thing and spreading misinformation to suit your agenda.
30 Sep 2015, 20:53 PM
#4
avatar of Hon3ynuts

Posts: 818

I posted this in bug forums last week, it is correct there are at least 2 abilities i know of that do not need vision, the Railway like strike for 250 munis and the artillery commanders 4 cp ability.

However the 4 cp ability does use on map howitzers so vision requirements are questionable, otherwise it would just be paying 100 munis so you don't have to run in tommies to pop smoke
30 Sep 2015, 20:59 PM
#5
avatar of Mr. Someguy

Posts: 4928

Agreed, Concentrated Barrage is complete bullshit. Railway Artillery with warning, half the arrival time, twice the shells, and no LOS requirement? No thanks.
30 Sep 2015, 21:11 PM
#6
avatar of Lemontree

Posts: 67

So, first of all: You're wrong.

Brit artillery call-ins DO require vision to use. I would know since I, you know, play Brits.

Maybe stop whining about every single thing and spreading misinformation to suit your agenda.


So, first of all: You're wrong.

Some Brit artillery call-ins DO not require vision to use. I would know since I, you know, play Brits.


Really, you just look stupid posting in such a condescending way when Brits do have a call in that requires no vision.
30 Sep 2015, 21:28 PM
#7
avatar of Iron Emperor

Posts: 1653

It's really annoying. Noone has seen my troops but knew where my base was positioned and yeaaah bam bam bam... Non could have seen it.
30 Sep 2015, 23:14 PM
#8
avatar of Glendizzle

Posts: 149

You really hate the brits don't you emperor? They do need tweaked for sure and I'd be likely to agree that the things you illustrate are problems. It is amusing that it seems to be only you on the balance the brits properly train. Cross over to the dark side with us. Abuse centaurs and no vision no flare arty with your pack. It's fun.

On the other side I am a bit glad to stick it to the axis fab club lately. God knows getting my jacksons smashed by elefant got old. Time to repay that kindness with tulip rockets.
30 Sep 2015, 23:25 PM
#9
avatar of DaktDakter 442142131

Posts: 24

Hmm looks like someone got his pak/puppchen/shrek walls wiped out:lolol:


L2P and adapt. Build vehicles, it's not sim city or ANNO2070 bro.
30 Sep 2015, 23:33 PM
#10
avatar of GuardsmanWaffle

Posts: 27

I can confirm 100% that the Concentrated Barrage from the Special Weapons Regiment (the one with the supply half track and croc) does not require line of sight and will 1 shot OKW trucks. Don't even bother telling me I'm wrong, I abuse it in 4v4s religiously.

For extra fun times, get the tank hunters infantry section that highlight tanks on the minimap from half a map away, and barrage tanks while they are repairing. Enjoy the salt when you nuke a King Tiger and 3 vetted repairing sturm pio squads.

Also, some people have been saying the barrage doesn't have flares, it does, at least it does from the Brit player's perspective. You probably didn't notice them called in a mile behind the front line.
1 Oct 2015, 04:11 AM
#11
avatar of Mr. Someguy

Posts: 4928

Also, some people have been saying the barrage doesn't have flares, it does, at least it does from the Brit player's perspective. You probably didn't notice them called in a mile behind the front line.


That's weird, I've seen the strike in observer mode but I didn't see any flares. I mean, after the 2nd or 3rd shell an illumination flare came down but that's it.
1 Oct 2015, 04:38 AM
#12
avatar of Corsin

Posts: 600

So, first of all: You're wrong.

Brit artillery call-ins DO require vision to use. I would know since I, you know, play Brits.

Maybe stop whining about every single thing and spreading misinformation to suit your agenda.


Support Operations 250muni (Railway arti) call-in doesnt...


Guess you dont play them as much as you think :P
1 Oct 2015, 04:45 AM
#13
avatar of GuardsmanWaffle

Posts: 27



That's weird, I've seen the strike in observer mode but I didn't see any flares. I mean, after the 2nd or 3rd shell an illumination flare came down but that's it.


Just watched a replay of me using Concentrated Barrage. From both axis and brit perspective the flairs appear, but disappear in seconds. They seemed to disappear rather fast but I haven't done any side by side comparison yet.
1 Oct 2015, 04:48 AM
#14
avatar of braciszek

Posts: 2053

Air Supremacy used to not require LoS and also called down AI and AT strafes to terrorize the area before the bombing (ignoring the miniscule price it had in alpha).

But they apparently forgot that Concetrated Barrage also was designed under the random guise of the global cooldown and having stupid properties, which apparently remained unchanged for release.

The only offmap of no LoS (and i believe the only other brit artillery not requiring los?) that cant be bothered with at all is the Artillery Regiment's unbound base artillery strike. It used to callin in additional offmap artillery shots to make up for the crappiness of the base artillery shells, but apparently thats too much to expect from a "normal" offmap - but of course, concetrated barrage must be released as railway artillery jacked on tons of steroids.
1 Oct 2015, 05:25 AM
#15
avatar of Iron Emperor

Posts: 1653

I don't hate the brits, but before the brits came the game was pretty balanced. Now you get killed by off map arty without LoS. It's about being fair and gameplay wise.
1 Oct 2015, 05:25 AM
#16
avatar of Aladdin

Posts: 959

Relic!!! Why the fuck does the UKF have arty that can blast everything away without knowing anything or any vision. Fix it!! Or give every faction this ability and let the unfairness begin... Fucked up game!


Because it is the base howitzer, plus it is RNG based, plus you must lock urself in anvil to make it more useful, and most importantly it is in a bad commander, so good for you, you won't see any Commando, Croc, Air Supremacy, Typon straf, etc.
1 Oct 2015, 06:06 AM
#17
avatar of Iron Emperor

Posts: 1653

I agree with you, but I don't really have any problem with those units. For 90% of the units you can prepare, except the typhoons. Mostly of the time I've a panther or Pak43 on the field. When they are bombardingy base the whole time I lse my troops, buildings and in many cases my Pak43. If they needed LoS for it to use it, then it would be something different. But now I get barraged the whole time without seeing someing in LoS. No the air supremacy isn't OK even with the LoS
1 Oct 2015, 06:21 AM
#18
avatar of Gbpirate
Senior Editor Badge

Posts: 1155 | Subs: 1

Hmm looks like someone got his pak/puppchen/shrek walls wiped out:lolol:


L2P and adapt. Build vehicles, it's not sim city or ANNO2070 bro.




I don't mean to be rude, and my French has been rather poor in recent months, but, I must say, with all due respect, fuck you.

This is most certainly not a L2P issue.

Frankly, the issue that Iron Emperor has brought up in this thread is a legitimate issue. Every off-map artillery/air-strike ability that belongs to the original and the WFA factions needs to have line of sight to be called in.
If you, or someone else would like to prove me wrong, then so be it.

But in the meantime, don't be a condescending asshole.

Thanks.
1 Oct 2015, 07:11 AM
#19
avatar of SirRaven of Coventry

Posts: 167

Permanently Banned
Hmm looks like someone got his pak/puppchen/shrek walls wiped out:lolol:


L2P and adapt. Build vehicles, it's not sim city or ANNO2070 bro.


Because the brit 1v1 meta of delaying until the Centaur/6pounder/commandos/crocodile combo wins the game is so legit and based on skill that Axis players need to 'L2P' and adapt.

Lol gutted :foreveralone:
1 Oct 2015, 07:19 AM
#20
avatar of Iron Emperor

Posts: 1653

Kappa, with centaurs and stuff I already learned how to deal with them as OKW just go Pak43 and croc can't do shit if you cover the points where the tanks can come from. Can prove in multiple games that I can take them all. But the off-map no line of sight arty is just crap...
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