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russian armor

Jadtiger and isu 152

30 Sep 2015, 11:44 AM
#1
avatar of mycalliope

Posts: 721

let both the tanks fire on move both the units are kind of non-existent even in 4v4 becasue a 2 or 3 medium spam just takes care of them for their cost they should be doing wonders,in reality jadtiger atleast sucks hard
30 Sep 2015, 11:49 AM
#2
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

what? i admit i haven't seen the ISU in a while but that's because there are easier options and guards have fallen somewhat out of meta, at least in the game modes i play. the ISU is still a very strong vehicle.

the jagd i see every now and then and it is incredibly strong on any open map.

if either vehicle is properly supported (more so the JT because the higher armour necessitates vehicle counters which the JT itself counters) they won't ever die and will inflict a hell of a lot of damage.
30 Sep 2015, 12:03 PM
#3
avatar of Corsin

Posts: 600

To be honest i think theyre both fine where they are.
30 Sep 2015, 12:07 PM
#4
avatar of CrazyDawid

Posts: 7

They are fine, I use JagdTiger myself in 2v2 on open maps vs Brits with great succes, its a churchill killer.
30 Sep 2015, 12:08 PM
#5
avatar of Corsin

Posts: 600

They are fine, I use JagdTiger myself in 2v2 on open maps vs Brits with great succes, its a churchill killer.


its the ONLY churchill killer lol.
30 Sep 2015, 13:41 PM
#6
avatar of OZtheWiZARD

Posts: 1439

jump backJump back to quoted post30 Sep 2015, 12:08 PMCorsin


its the ONLY churchill killer lol.


StuG III -cough, cough- it requires some micro though so not for everyone.
30 Sep 2015, 13:42 PM
#7
avatar of Jewdo

Posts: 271

They might not be popular, but they are damn fine units.

Look at how well korean army used his supported jp4 against ivan on angoville in the ocf qaulifications.

Look at the ISU usage from korean army against aimstrong on langreskya.

Its not popular due to 'easier' - more popular units, but that does not mean they need to be tweaked, at all.

Mobile AT should die easier, and atm, it does. (Jackons / M10 Wolverine)

You pick a style and you combine everything into one big mess of awesomeness.
30 Sep 2015, 13:47 PM
#8
avatar of Iron Emperor

Posts: 1653

They're fine, please don't fix something that isn't broken
30 Sep 2015, 14:00 PM
#9
avatar of UGBEAR

Posts: 954

JT is useless, nice to know.
30 Sep 2015, 14:06 PM
#10
avatar of Ace of Swords

Posts: 219

The ISU is still a game winner in 1v1 if your opponents lacks a direct counter.

And JT acts as that counter for okw, so I'd say both are fine, if you really really wanted to buff the jt it could get a small mobility increase, but It's not necessary really.
30 Sep 2015, 14:08 PM
#11
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post30 Sep 2015, 12:08 PMCorsin


its the ONLY churchill killer lol.


PAK 43 too, if properly supported.

@Oz
Are you serious or just trolling? The talk is about a unit that actualy kills the churchill not tickles it.
30 Sep 2015, 15:01 PM
#12
avatar of Imagelessbean

Posts: 1585 | Subs: 1

jump backJump back to quoted post30 Sep 2015, 14:08 PMJohnnyB


PAK 43 too, if properly supported.

@Oz
Are you serious or just trolling? The talk is about a unit that actualy kills the churchill not tickles it.


Then Oz is correct. Stug is deadly to Churchills. Try it and see.

ISU 152 needs its concrete piercing shell unbugged. It should be a timed ability like JT.

JT appears to have a bug that when AP rounds are loaded you cannot order unit to attack other units behind walls. It will try to move to obtain LoS to do so. If you let it fire naturally it will still fire through structures.

JT is still a problem in team games, where I don't see a fair counter by allies. Not sure how to fix.
30 Sep 2015, 15:01 PM
#13
avatar of Corsin

Posts: 600



StuG III -cough, cough- it requires some micro though so not for everyone.


Nah, since they lost their effective TWP, and the Pak's is buggy... The Chruchill can just reverses out. Gets repaired comes back.


jump backJump back to quoted post30 Sep 2015, 14:08 PMJohnnyB


PAK 43 too, if properly supported.



Sure but good to keep in mind that nearly every brit commander has some insane off-map to hard counter the pak43.
30 Sep 2015, 16:30 PM
#14
avatar of dasheepeh

Posts: 2115 | Subs: 1

the amount of stupidity..i cant handle it anymore
30 Sep 2015, 16:47 PM
#15
avatar of Alexzandvar

Posts: 4951 | Subs: 1

It would be p cool if the engine upgrade was a little bit more effective.

With the upgrade it's max speed is 3.6 (normally 3) and rotation rate is 14.4 (normally 12) and it's acceleration is .75 (normally .5).

(Did you know that they recently added code for the Jadgtiger to be able to set up camo on itself similar to the JPIV? Cool stuff, obviously it's not functional yet but camo would be awesome)
30 Sep 2015, 16:58 PM
#16
avatar of OZtheWiZARD

Posts: 1439

jump backJump back to quoted post30 Sep 2015, 14:08 PMJohnnyB


PAK 43 too, if properly supported.

@Oz
Are you serious or just trolling? The talk is about a unit that actualy kills the churchill not tickles it.
.

I'm serious but like I said it's not for everyone.
30 Sep 2015, 17:32 PM
#17
avatar of MarcoRossolini

Posts: 1042

]

(Did you know that they recently added code for the Jadgtiger to be able to set up camo on itself similar to the JPIV? Cool stuff, obviously it's not functional yet but camo would be awesome)


Sometimes your imagination scares me Alex.:unsure:
30 Sep 2015, 17:39 PM
#18
avatar of PaRaNo1a
Patrion 26

Posts: 600

jump backJump back to quoted post30 Sep 2015, 12:08 PMCorsin


its the ONLY churchill killer lol.

Ever tried placing a mine and 2 AT`s? with 1 Stug supporting?
Not a single Churchill can get through that
30 Sep 2015, 17:45 PM
#19
avatar of ilGetUSomDay

Posts: 612


(Did you know that they recently added code for the Jadgtiger to be able to set up camo on itself similar to the JPIV? Cool stuff, obviously it's not functional yet but camo would be awesome)


Vanishing camo in its current state on the Jagd Tiger would not be cool at all. You finally get a good surround or flank and the toggle on and off just screws you over in trying to kill it.

Tank camo needs to work like the sniper camo and have a cool down.
30 Sep 2015, 17:47 PM
#20
avatar of MoerserKarL
Donator 22

Posts: 1108



(Did you know that they recently added code for the Jadgtiger to be able to set up camo on itself similar to the JPIV? Cool stuff, obviously it's not functional yet but camo would be awesome)


imagine a JT with camo and first strike bonus. That would be OP :sibHyena:
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