US mortar halftrack still sucks
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thumbs up if you agree comrades
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I don't really agree. Seems fine when I use it. He was probably facing a opponent with a very mobile build. It's not going to do much if the enemy keeps moving.
we would agree the USF and Soviets are generally speaking, fairly mobile, yet the GrW84 still rains hell on them.
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The delayed fuse rounds are horrible to say the least and investing in the unit is not really worth when you can get a pack howi from Captain tier which is 10 times better.
The only positive note about it are the non-vet WP shells, but still, really situational.
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Posts: 521
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Phosphorus on the target + attack ground to kill it. It works well vs defensive players.
If the 1st phosphorus shells directly hit the target, cancel it and ground-attack it for a maximum effect before the player reacts.
The unit is fine, I can't see any reason to increase or decrease its price / stats.
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Permanently BannedI no want no mortar ht DansGame
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They should add suppression to its shells to make it's autoattack more useful and balance out the current ISG spam meta
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It's accuracy is the same as the Ostheer mortar ht I believe, it just has a lower rate of fire.
The ROF is almost the same between the two because the Ostheer mortar HT has a longer cooldown but no reload while the USF mortar HT has a longer reload but shorter cooldown.
The scatter on the USF HT is much, much lower (meaning it's more accurate)
The damage and AoE profiles are the same, I think the difference is the scatter on the USF mortar HT's barrage is higher (by a tiny bit) than the Ost Mortar HT's barrage.
Posts: 692
If the stats say it has good accuracy, then something is bugged.
Posts: 1144 | Subs: 7
you guys can pick apart stats on a sheet, but the end result is a mortar HT that gets single digit kills while firing on the enemy all game
If the stats say it has good accuracy, then something is bugged.
do you barrage, or do you auto attack? do sit far back, or do you try to fire from as close as possible? does the enemy constatnly move? there are a lot of different factors that will determine how well ur half track does. from my experience it does fairly well thanks to WP ability. interestingly enough it seems like the WP impact actually deals damage, which no other WP type ability does, so you can kill units with it.
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