Soviet mines
Posts: 738
Posts: 4630 | Subs: 2
Hope that it was just bad rng for me.
Posts: 1702
All mines got massive AOE ninja buffs for no reason at all.
Posts: 412
Its not just soviet mines.
All mines got massive AOE ninja buffs for no reason at all.
That was their solution to dealing with tanks driving over mines and not taking damage, I guarantee it. (assuming you are telling the truth)
Posts: 1487
Is it just me or did they get stealth buffed? Just played a 1vs1 and lost four squads to four single mines
rep? I think they need buff to wipe cuz they cover only 1 dot on the map unlike axis mine fields.
Those prepatch mines where trash as AI.
Also noticed that guards doing slightly bettr vs mediums rear
Posts: 218
Its not just soviet mines.Watched a British-mine demo combo bring a Tiger down to like .1 hp with an immobilize crit on Romeo's stream the other day.
All mines got massive AOE ninja buffs for no reason at all.
Mines were wiping all over the place. Craziness.
Posts: 1604 | Subs: 3
Its not just soviet mines.
All mines got massive AOE ninja buffs for no reason at all.
strangely tanks still drive over mines and nothing happens sometimes.
A t34 drove over TWO mines and nothing happened.
A croc drove over a mine and nothing happened.
Posts: 4314 | Subs: 7
But yes mines need to be toned down ,make em enly to kill n-1 models where n is squad model maximum.
Also demos should be only on building and bridges , not everywhere.
But mybe finnaly players realised how mines are strong after using partisans
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if mines wipe squad why use demo then.
Demo can wipe more than just 1 squad.
Posts: 33
That was their solution to dealing with tanks driving over mines and not taking damage, I guarantee it. (assuming you are telling the truth)
Pretty sure it was actually because they changed the squad spacing with the release of the Brits. Dunno if you played around with it, but in the Brit Limited Trial, mines were at best doing 2 models out of a 4 squad blob. I remember spending like half an hour making giant blobs and have them go through schu, modified m6, and TM-35 mines and I couldn't get more than 1 model killed per squad.
Posts: 4314 | Subs: 7
(Katitof)
Posts: 3103 | Subs: 1
Posts: 738
rep? I think they need buff to wipe cuz they cover only 1 dot on the map unlike axis mine fields.
Those prepatch mines where trash as AI.
Also noticed that guards doing slightly bettr vs mediums rear
http://www.coh2.org/replay/41612/mines
Posts: 1802 | Subs: 1
strangely tanks still drive over mines and nothing happens sometimes.
A t34 drove over TWO mines and nothing happened.
A croc drove over a mine and nothing happened.
Can anyone confirm this? I mean seriously? They've fixed it after ages then reverted it with this SHITFIX? Dear god...
Posts: 1593 | Subs: 1
Posts: 1890 | Subs: 1
Wouldn't surprise me if they accidentally buffed them when they were fixing the whole detonation not working properly bug. Of course they spent all that time testing the hot-fix...
Posts: 17914 | Subs: 8
Its not just soviet mines.
All mines got massive AOE ninja buffs for no reason at all.
Actually there was a reason.
Mines, all of them, AoE got increased to compensate for more spread infantry formations now.
Not much you can do when walking around corners though.
Posts: 4928
I assume they were trying to make weapons more consistent, but the problem with Mines is they do flat damage over their entire AoE. So basically when a Mine is triggered, it does 200 damage to every model within its AoE, with none of them having a chance to 'cheat death'.
The solution would probably be to introduce a normal AoE with damage fall-off for all mines. But I don't know how that would effect Tanks, which are probably the reason it has flat AoE to begin with...
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