Remove abandonment.
Posts: 8154 | Subs: 2
-It applies engine damage at least. I'm in favour of heavy engine damage/inmobilize for tanks.
-Empty vehicles shouldn't roll for extra crits. Have you seen abandoned > engine damage > bounce > main gun destroy > bounce > engine destroy...
RNG should exist, but there should be limits to it. I'm playing COH, a strategy game, not hearthstone
Posts: 41
It's not only with over extending
oowned, completely, its not a "punishing" mechanic
It leads to interesting scenarios were both sides are seeking an abandoned King Tiger in no mans land
interesting only to you, the outcome of that scenario is also luck-dependant, if someone happens to have a squad near the area and recapture the KT, is never because he predicted vehicle was going to be abandoned, what is "interesting" in watching both opponents right-clicking and the nearer squad to the KT capture it?
Posts: 150
Posts: 2723 | Subs: 1
I am not trying to offend anyone who likes 4v4!
Posts: 824
Posts: 41
Coh2 is not about knowing what will happen but about predicting it. There is never one outcome of the engagement: there is worst and best scenario instead with many in between. All players involved should be prepared for both of them. If they are, they are better players and will win in a course of best-of-three in a tournament. That means rng doesn't make a game less e-spots. It makes less predictable and thus much more interesting and challenging to watch or play, thats it. It also makes you #adapt to changing conditions you could not expect and that is a hell of a skill.
sadly that is only true in theory, risk-calculating everything is not humanly possible, even in grand finals, players will have succesful outcomes in luck-dependant events because of luck and not good play 80% of the time, it is time to accept reality.
Posts: 455
Make it toggleable in custom, remove it for automatch at least in 1v1 and 2v2. Our friends theNo offense taken.4v4 scrubscasual players can keep it because of course it naturally makes for hectic action, but in my 1v1 it has no place.
I am not trying to offend anyone who likes 4v4!
Posts: 393
Posts: 484
- Thomas Jefferson
Diligence is the mother of good luck.
- Benjamin Franklin
The best luck of all is the luck you make for yourself.
- Douglas MacArthur
Luck is what happens when preparation meets opportunity.
- Seneca
Posts: 1664
Posts: 4314 | Subs: 7
Or just remove it. but i think the first one is better it can make some nice battles , not madrush on abanoned tank with nearest infantry.
Posts: 63
sadly that is only true in theory, risk-calculating everything is not humanly possible, even in grand finals, players will have succesful outcomes in luck-dependant events because of luck and not good play 80% of the time, it is time to accept reality.
THe point is skilled players will make quick risk-calculations which will prove valid in cases of many variables. Research has shown that good individuals will come quite close to the true risk % in these situations.
Posts: 521
Posts: 20
Posts: 54
it's risky and you can lose more Wile try to take enemy KT
Posts: 2115 | Subs: 1
Posts: 10
Personally I like the risk reward of abandoned vehicles but I would prefer that the vehicles would have mandatory criticals on recrew and cost a very small amount of fuel or something to prevent recrewing in a firefight.
Posts: 1838 | Subs: 17
Posts: 1164
I would say allow it. It adds excitement and reward for good or poor play. All players know the risk of getting an abandonment. Therefore if they decided to rush their vehicle into the enemy then that's their own choice. If your unit get's stolen then that is your fault and you should be punished for it.
while true, there's a difference between just losing your vehicle and basically gifting it to the enemy. still think its a bad mechanic.
Posts: 600
Fixed.
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