Remove abandonment.
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Amipolizeifunk casting: "Here we are in OCF grand final, the last match Luvnest vs Jesulin, oh what is happening Jesulin´s King Tiger gets abandon, Luvnest makes a comeback with 20 points left!
Its not too late to create a tournament mod for OCF, which removes all abandon crits.
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Inb4
Amipolizeifunk casting: "Here we are in OCF grand final, the last match Luvnest vs Jesulin, oh what is happening Jesulin´s King Tiger gets abandon, Luvnest makes a comeback with 20 points left!
Its not too late to create a tournament mod for OCF, which removes all abandon crits.
I proposed a competitive mod months ago but there wasn't much response on it.
I'm all for less RNG, especially game-deciding RNG like abandoned tanks.
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more on topic, while RNG can be bullshit, as long as you don't overextend, abandoned vehicles can usually be destroyed or recovered safely by yourself.
All it takes is an attack ground by AT gun/panzerschreck or hit it with snare if the enemy gets greedy and rushes for it.
Posts: 348
If you are stupid enough to over extend then you should get punished with a possible abandonment. If it's supported by infantry and AT then destroying/recapping would be easy.
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Oh Jesus, next thing you know people will want every shot to hit with 100% accuracy.
If you are stupid enough to over extend then you should get punished with a possible abandonment. If it's supported by infantry and AT then destroying/recapping would be easy.
Someone did make a thread for tanks to never miss hitting each other, earlier...
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- while abandoned, tanks get reduced armor value
- you can only reclaim an abandoned tank only after 100% repairing it
Posts: 862
what if:
- while abandoned, tanks get reduced armor value
- you can only reclaim an abandoned tank only after 100% repairing it
I love both. It makes it less of an game turning RNG factor because recovery requires lots of risk/effort and strategy.
Therefore the changes will probably never be implemented.
Posts: 348
what if:
- while abandoned, tanks get reduced armor value
- you can only reclaim an abandoned tank only after 100% repairing it
Someone would probably complain that repair speeds are too RNG based and that it breaks the pacing for esports... because you know, having everything being predictable makes for some thrilling sport. I watched a thrilling game of Chess recently, thank god it's so predictable so my adrenaline levels never got pumping.
ON a serious note, it's fine. It adds excitement into the game and provides some emergent objectives. Making sure your enemy can't recover that tank leads to interesting objectives that aren't forced. It leads to interesting scenarios were both sides are seeking an abandoned King Tiger in no mans land, both know it's a game decider and want to capture it, the rush of adrenaline when you succeed or fail is amazing, by stripping that out you remove an exciting and unique piece of game play.
That's the biggest problem I have with people who push for the removal of RNG from the game in the name of E-Sports. One of the reasons I love watching CoH is for the thrill of watching RNG push back and forth, then seeing how the best players react and adapt to said RNG. It's why Starcraft is boring to me, everything is predictable.
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regrading esports, I think it's a pipedream anyway. The game is too bug ridden and commander reliant (even two years on) that makes balance a mess.
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Someone would probably complain that repair speeds are too RNG based and that it breaks the pacing for esports... because you know, having everything being predictable makes for some thrilling sport. I watched a thrilling game of Chess recently, thank god it's so predictable so my adrenaline levels never got pumping.
ON a serious note, it's fine. It adds excitement into the game and provides some emergent objectives. Making sure your enemy can't recover that tank leads to interesting objectives that aren't forced. It leads to interesting scenarios were both sides are seeking an abandoned King Tiger in no mans land, both know it's a game decider and want to capture it, the rush of adrenaline when you succeed or fail is amazing, by stripping that out you remove an exciting and unique piece of game play.
That's the biggest problem I have with people who push for the removal of RNG from the game in the name of E-Sports. One of the reasons I love watching CoH is for the thrill of watching RNG push back and forth, then seeing how the best players react and adapt to said RNG. It's why Starcraft is boring to me, everything is predictable.
Great post Sir ! +1
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Oh Jesus, next thing you know people will want every shot to hit with 100% accuracy.
If you are stupid enough to over extend then you should get punished with a possible abandonment. If it's supported by infantry and AT then destroying/recapping would be easy.
It's not only with over extending
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Or add a crit "Tank disabled" resistant to superglue that goes away at 100%.
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