Universal Carrier is a bit shit
Posts: 1026
Tested out the Vickers K upgrade again and its really poor, imo. Suppression ability is alarmingly short range too.
You could make it cost a bit more mp, but if its offensive abilities are going to be this poor I think it at least deserves a bit more durability. I'd love for the Vickers upgrade to be a bit more potent, am I crazy here?
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The suppression ability is kind of naff and I don't see reason to build the carrier in the first place since infantry inside it can't shoot out.
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They should also make vickers k a good choice, not just a cheap shitty upgrade, I don't know make it do commando dps close range or something. You pick wasp for building clearing, why would you need a kubel when you have vickers
Posts: 348
cue 100 "Bren Carrier is so OP why can't I kill with bolt actions" threads
They should of kept it the same but make it cost more. Making it a choice between a strong early game but a late transition, or a weak early game but a fast transition. As of now it's just another cool aesthetic unit that is terrible at doing stuff.
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Making it more fuel expensive would be redundant because then you might as well tech. I almost always tech, unless i need something to clear buildings with.
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it can't even kill a sniper even with the buffs without upgrades, I tried going after one in a building and it was going to take like 20 seconds to kill it. i feel like thats a problem[/quote
The only buff vs snipers was detection radius right? No bonus damage? The wasp is a great kite and flame weapon but it really delays engineers and AT which is a shame so I do wish they had a better way of countering sniper build. With sniper ROF nerf they don't seem to be nearly the threat that they used to be to British at least.
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it can't even kill a sniper even with the buffs without upgrades, I tried going after one in a building and it was going to take like 20 seconds to kill it. i feel like thats a problem[/quote
The only buff vs snipers was detection radius right? No bonus damage? The wasp is a great kite and flame weapon but it really delays engineers and AT which is a shame so I do wish they had a better way of countering sniper build. With sniper ROF nerf they don't seem to be nearly the threat that they used to be to British at least.
no they increased accuracy as well b/c your supposed to kill snipers since infantry sections can still get 1v1ed by a sniper if he sees them at max range and goes to green cover. THey also suck on the move(IS)
Honestly my new build vs brits is gonna be like 3 snipers its so impossible to deal with them
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UC need a hp boost to 280 hp.
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it can't even kill a sniper even with the buffs without upgrades, I tried going after one in a building and it was going to take like 20 seconds to kill it. i feel like thats a problem
lol even kubel can suppress infantry with having to spend muni what an unfair advantage i say!
Posts: 1164
the UC need to be more durable, first of all. Its current 200 hp and 10/5 make it more fragile than even the 222's 240 hp and 9/4.5.
UC need a hp boost to 280 hp.
wait wait... so you're comparing a T2 unit to a T0 unit?!
alright, i agree then. Move the bren to T2 and give it the 222s hp/armor (see how that would be a nerf, even without the move to t2?)
Posts: 4928
maybe some of my stream viewers can attest, but I chased a sniper with a wasp on kholodney from my cutoff south to his base north, only got him down to quarter health... Caught it again in a long spray with wasp, hardly any health taken off... What the hell.... It was so cringe worthy I raged and turned off game. And I never rage.
The anti-sniper bonuses were on the Bren and Vickers K. Since the Wasp replaces the Bren and obviously doesn't grant you a Vickers, your UC had no anti-sniper bonuses active. In fact it had the opposite, since Relic stated flame weapons are very poor on the move to prevent wiping squads on retreat, because it sucked to lose your full health Grens flame-cars and flame-tanks.
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