LeIG Support Gun range not needed
![avatar of Mittens](/uploads/avatar/10670.jpg?updated=1450549037)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
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It would make the gun less spammy but also allow the unit to get the increased range without taking it away
![avatar of VonIvan](/uploads/avatar/8110.png?updated=1538769493)
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![avatar of DeC](/images/avatars/april14_09.png?updated=1398148416)
Posts: 102
I agree. Leigs are ridiculously powerful this patch. Granted so are Pak howis, but not as badly from what I can see.Lol I watched your live game yesterday where you were playing as USF. I know that feeling
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![avatar of Arclyte](/uploads/avatar/11055.jpg?updated=1431619362)
Posts: 692
It's very strong. Every OKW player in team games grabs 2 of these ASAP, and it's incredibly obnoxious and drains the fun out of the game
They're also really durable. I figured I'd get an su-76 to counter barrage one, and had 2 shells land almost on top of the gun and they just took minor splash damage.
![avatar of TaurusBully](/uploads/avatar/17184.jpg?updated=1442595214)
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Why do they change the Meta so much?
![avatar of AchtAchter](/images/avatars/MG_34.png?updated=1428069549)
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Smoke barrage would've been fine. I never saw somebody complain about smoke on team weapons being op.
![avatar of Wrath](/uploads/avatar/8599.gif?updated=1383593670)
Posts: 21
OKW now hard counter Brits in team games from start to end. LEIG increase in range vs no braced emplacements, flame nades vs Vickers mgs, and late game tanks vs nerfed crocks and comets. Arghhhh
Why do they change the Meta so much?
And how else do you expect OKW to destroy emplacements in team games? Face check them with our entire army and take massive casualties?
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
They said it's completly fine to give 115 range to leig
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![avatar of Mittens](/uploads/avatar/10670.jpg?updated=1450549037)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
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![avatar of DeC](/images/avatars/april14_09.png?updated=1398148416)
Posts: 102
Against brits they are broken and a reducing penetration would solve the issue.
![avatar of Alexzandvar](/uploads/avatar/12635.jpg?updated=1452790847)
Posts: 4951 | Subs: 1
Why not just give it a smoke barrage or something? the range is silly due to its extreme potency and ROF
It's got a lower ROF than the Pack Howi and less AoE. The trade off the Pack Howi makes for (slightly) higher scatter and lower range is having a much better RoF and better AoE.
Both units are in a good place right now.
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![Donator 1](/images/badges/crowdfunding/donator_1.png)
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It's got a lower ROF than the Pack Howi and less AoE. The trade off the Pack Howi makes for (slightly) higher scatter and lower range is having a much better RoF and better AoE.
Both units are in a good place right now.
Not sure if I agree. The new unit suppression on both units is extremely frustrating to play against. The reason people are complaining only about leig and not the howie is because the howie typically comes out later, is harder to double up on, and axis doesn't have as much of a manpower bleed (or emplacement) problem that makes leig so useful. Can't always look at units 1v1 in a vacuum imo, as they fight completely different armies.
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
I agree. Leigs are ridiculously powerful this patch. Granted so are Pak howis, but not as badly from what I can see.Well pack can't shoot at you from half a map away, behind a flaq truck.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
And that is before whole suppression on hit thing.
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![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 97
Well pack can't shoot at you from half a map away, behind a flaq truck.
I think this is the fundamental difference. Not only is the ISG basically a setup and forget unit with it's larger range and arc of fire, OKW base buildings basically make a part of the map unassailable (to a point).
The pack is more damaging but it's much more micro intensive and fragile.
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Posts: 8154 | Subs: 2
Can anyone explain to me why 120 range doctrinal 120mm with long travel time was imbalanced, but 115 range, cheaper, stock LEIG with heat seeking short travel shell is fine again?
And that is before whole suppression on hit thing.
Spacing on units and ol PS.
At this point, with the damage nerf, i'll rather increase the cost of it, and also give it suppression. Balance it out with RoF and remove the capability to retreat.
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