17th Sept Patch impressions - post here
![avatar of pugzii](/uploads/avatar/11556.jpg?updated=1469761490)
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![avatar of SpaceHamster](/uploads/avatar/15294.jpg?updated=1447098510)
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I did the math and Partisan PPSH41's do 25 DPS at close range. That is literally the highest close range DPS on any hand held weapon in the game beside the Ober IR StG 44 which does 25 DPS to.
EDIT: And at Vet 3 when they get 40% more accuracy they have 35 DPS at close range
What is the DPS of commandos in close range for comparisons btw?
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
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No indirect fire for brits
![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
![avatar of Alexzandvar](/uploads/avatar/12635.jpg?updated=1452790847)
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What is the DPS of commandos in close range for comparisons btw?
24 DPS per member at close. That was before they were nerfed this past patch.
![avatar of SpaceHamster](/uploads/avatar/15294.jpg?updated=1447098510)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
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24 DPS per member at close. That was before they were nerfed this past patch.
My elite trained commandos are now worse than partisans
![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
![avatar of Alexzandvar](/uploads/avatar/12635.jpg?updated=1452790847)
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My elite trained commandos are now worse than partisans
Well, to be fair Commandos are still now really good close range DPS'ers (they still do better than Thompson Para's) they just don't have 5 men with IR StG 44's
![:D :D](/images/Smileys/biggrin.gif)
Partisans on the other hand, are 4 men with IR StG 44's (100 DPS at vet 0 and 140 at vet 3).
![avatar of Intelligence209](/images/avatars/tiger.png?updated=1395697084)
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![avatar of Vinyl41](/uploads/avatar/6869.jpg?updated=1373999538)
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sadly no arty on him :/
![avatar of Tobis](/uploads/avatar/10672.png?updated=1474330799)
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is that a bug or a ninja buff that okw tank comamnder is available with every commander ?
sadly no arty on him :/
The arty is crap anyways, but that has to be a bug.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Partisans
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![avatar of Kreatiir](/images/avatars/tiger_ace.png?updated=1440837258)
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#OCFBLOBS INCOMING
![avatar of pigsoup](/uploads/avatar/7548.jpg?updated=1466571131)
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![avatar of LemonJuice](/uploads/avatar/10820.png?updated=1515249277)
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typicall relic. overbuffing and overnerfing units. Nothing has changed for over two years
lol how can you say this when its been literally less than 24 hours after patch launch. how can you accurately make an assumption that a unit was overbuffed or overnerfed? you have to play way more than what you can in one day to get a feel for the new patch.
![avatar of samich](/images/no_av.png)
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lol how can you say this when its been literally less than 24 hours after patch launch. how can you accurately make an assumption that a unit was overbuffed or overnerfed? you have to play way more than what you can in one day to get a feel for the new patch.
that was just my experience from the last patches
![;) ;)](/images/Smileys/wink.gif)
![:nahnah: :nahnah:](/images/Smileys/nahnahna.gif)
http://www.coh2.org/topic/40604/vicker-hmg-range-insane/page/1#post_id399110
![avatar of Alexzandvar](/uploads/avatar/12635.jpg?updated=1452790847)
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![avatar of LemonJuice](/uploads/avatar/10820.png?updated=1515249277)
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that was just my experience from the last patchesbecause there was not a single patch where something was not messed up
http://www.coh2.org/topic/40604/vicker-hmg-range-insane/page/1#post_id399110
the 'messed up' stuff is usually a bug rather than an overnerf or buff (like the vickers hmg range bug)
![avatar of Junaid](/images/no_av.png)
Posts: 509
the 'messed up' stuff is usually a bug rather than an overnerf or buff (like the vickers hmg range bug)
+1. He's right. Its way too soon to judge, there may be bugs affecting the balance. Remember grens last patch?
Paging Dr Cruzz for ninja-diagnosis.
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