I am in favour of this idea. Unfortunately too much effort went into balancing around the current meta already to have such drastic changes.
There is something eminently silly about squads carrying (sometimes multiple) Schrecks with them at all times, shooting a shaped charge projectile even at infantry in the open, with infinite reloads.
In an ideal world, coh3 perhaps, I would love to see Schrecks reworked to be a more powerful (let's say ~320dmg), direction-based ability, for, say, 35 munitions a pop. That way you have decent anti-early-vehicle deterrent, you can use tank hunters to help with tanks lategame, and current Schreck blobs would be a thing of the past.
What if the panzerschreck and bazooka...
15 Sep 2015, 15:34 PM
#21


Posts: 640 | Subs: 1
15 Sep 2015, 15:38 PM
#22

Posts: 205
It'd potentially be quite fun but the tulip bugs to hell with elevation, would be a bigger deal with the more consistent use of shreks/bazookas.
Since it wouldn't just fire on its own it'd be the end of infantry crits which i'd be all for.
Since it wouldn't just fire on its own it'd be the end of infantry crits which i'd be all for.
15 Sep 2015, 15:38 PM
#23

Posts: 10
Personally, I'd prefer it just be adjusted that the zook and schreck had similar damage/penetration. They do cost the same (NOT counting cold weather package as just a shrek upgrade, because it's more, evne if they rest of it is useless for the most part)
15 Sep 2015, 16:58 PM
#24


Posts: 8154 | Subs: 2
If light vehicules are moving, and are far, they will hit like wet noodles, maybe zooks and shreks could "never miss" if the vehicule is slowed ?
GL hitting someone who pushes the model with the zook/shreck.
16 Sep 2015, 08:47 AM
#25

Posts: 742 | Subs: 1
GL hitting someone who pushes the model with the zook/shreck.
It wouldnt change from now ?
16 Sep 2015, 08:53 AM
#26

Posts: 323
I would prefer the shreck and bazooka to perfom like the piat, you know just in a straight line not like now with guided explosive warheads that can 90 degree turn if the tank move
16 Sep 2015, 08:57 AM
#27

Posts: 1225
Why that might sound prima facie intriguing, its a horribad idea and impossible to implement unless there are fundamental changes to the rest of the game. Handheld AT is weak enough as is.
16 Sep 2015, 09:31 AM
#28


Posts: 2470
with the number of squads this game uses the micro tax would be way the fuck to high.
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01 Apr 2025, 20:29 PM

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01 Apr 2025, 02:36 AM
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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
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