I don't know what changed but lelg and axis mortar too accurate like indirect sniper.
Knowing nothing but complain about
AOE Damage Profile was change from 1 /0.35 / 0.05 to 1/0.5/0.25
But its radius was reduced from 4 to 3.
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I don't know what changed but lelg and axis mortar too accurate like indirect sniper.
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It's essentially a mortar with a longer reload and less AoE, what exactly in your mind makes the small 1 shot capability of the ISG not okay compared to that of the Pack Howis (which got buffed as well) and all the other light artillery such as mortars in the game?
The reason why you let it "sit there" is because it's barrage is shite.
EDIT: Again I should impress that this is the only MP only indirect available to OKW and a nerf to it would be a huge kick in the balls for OKW in 1v1 and 2v2 were you can't rely on your Ost friends turbo mortar to save you.
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What are you talking about? I did not complain about the one shot ability and at what point did I address the Pack Howie? Stop attacking straw men.
This unit is too mindless. Its long range allows it to be dropped in place by the player and left. There it can rack up kills without any input from player. The unit needs nerfs in some form.
You also conveniently left out all the things that separate ISG from a mortar, like its longer range, and green cover for crew.
Part of the issue is also that the ISG can sit safely by the FHQ and just pound away at everything.
The user has minimal input.
If you let mortars just sit then you are not using them right.
Ignore the barrage on the ISG if you want, I use it regularly and find it quite useful.
A nerf appears to you to be a stat drop so that the unit functions less well. In my mind nerf means to change the unit so that it cannot fulfill the role it currently plays because it is unfair for other players. Here a nerf could mean a reduction in range but an increase in RoF or accuracy.
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The reason why you let it "sit there" is because it's barrage is shite.
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What exactly did you mean by killing power then? Because it's killing power isn't any thing special compared to other light artillery.
It's got green cover because it can't be used behind shot blockers and be effective, you need to sit it on an open field/plain. And the clustering of the gun crew can be a blessing and a curse. It's range is also good to off set the fact it's AoE is relatively small compared to that of other light artillery pieces. In practice you won't be using that full range that often either.
Depends on an insane amount of factors from map, to cover, to truck placement to range of engagement ect.
Welcome to every other light artillery piece in the game hombre.
Similarly with the ISG you need to move it around because shooting at max range won't get you very far, mortars can use shot blockers and whatnot to their advantage. With the ISG this is the opposite.
It's useful for shooting at emplacements or buildings, but it's so insanely buggy using it to shoot at infantry is just gimping yourself.
If anything it needs it's vet fixed. Not a nerf.
EDIT: Can we like stop trying to kick OKW in the balls in 1's and 2's just because something might be to good in 3's and 4's were you can spam it.
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by your logic then the old 120mm mortar was ok...
this unit is too good for its cost and can win a game by itself(assuming you can protect with atleast 3 volks squads)
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What is this, before it was a horrifically cost inefficient unit. Now after it's manpower cost reduction, it's opieOp?
The minor aoe change reduced it's overall radius (giving it less suppression capabilities) with a minor increase in killing radius, that's all
Wtf are with these over exaggerations? The pack howie kills twice as ell as this unit does and it's totally fine
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because ppl dont need to use Pack Howi..like they have to, to Fight UKF
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Especially against Brits. If the leig is nerfedinto oblivion like people in this thread want, the okw would literally be shit against the ukf. The leig is the only thing keeping the Brits at bay and too many people think they deserve to build their emplacements on the front lines and have it be unkillable. Without the leig okw would have no way to stop the sim city
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Posts: 392
What is this, before it was a horrifically cost inefficient unit. Now after it's manpower cost reduction, it's opieOp?
The minor aoe change reduced it's overall radius (giving it less suppression capabilities) with a minor increase in killing radius, that's all
Wtf are with these over exaggerations? The pack howie kills twice as ell as this unit does and it's totally fine
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