why isnt CAS nerfed yet?
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whats wrong with CAS? Maybe the munition conversion. But even this ability got slighty nerfed (finally). For the planes: You've got at least on most maps enough time to react, since relic delayed the plane strafe by 1-2 seconds?!
+1 nothing more to say. CAS could be a very pain in the allies asses, especially for blobnoob and those who are playing without sound ...
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Agree though that the best thing would be to remove it altogether.
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If I get a tank, it gets AT strafed unless I flee and even then it probably whipes all my support weapons.
strafe, dead, strafe, dead, strafe and then comes the gazillion tanks.
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whats wrong with CAS? Maybe the munition conversion. But even this ability got slighty nerfed (finally). For the planes: You've got at least on most maps enough time to react, since relic delayed the plane strafe by 1-2 seconds?!
Exactly. One suggestion is to make it convert Fuel to Muni either passive or over time (for example, 150 muni in 1 minute) so they can't just convert and call in stukas left and right. And also nerf the amount of Muni you get.
Plane delay is also needed if you call it too close to the edge of the map.
Posts: 254
whats wrong with CAS? Maybe the munition conversion.
Not maybe. The interaction between that ability and the others, which are using munitions for on demand AoE damage and suppression is the thing that makes everything dangerous.
Imagine giving a Commander Salvage for basic infantry, Fuel Conversion and three tank call-ins. I mean... no.
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how is it ok for this doctrine to still be here in its current state? it takes no skill, just push a button and you automatically win every engagement
pre nerf was effective only vs not pay attention people
after nerf only effective vs afk
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1. Make the munitions transfer cost fuel, but make it like the Lend Lease resource exchange.
2. Stuka planes share cooldown but it is shorter. Recon plane does not share a cooldown.
3. No abilities in the base sector (I think this should be for every ability but whatever). Nothing more rage inducing than pin and stuka bomb after retreat. And this has nothing to do with blobbing, everyone can lose an engagment and have to mass retreat units.
I think any of those three would actually fix CAS without making it useless. I've always said that the true power of CAS is not the planes but how you can spam the abilities and kill your opponents micro, making him much easier to catch off guard. (And LMG grens )
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Also found a real piece of joy in team games recently, I guess you can use it anywhere but especially with CAS. We went against a team that would use smoke pots prolifically to hide the red smoke drops for AT/AI strafes.
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At least its only 120 instead of 150 muni now...
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Permanently BannedHow to fix CAS.
1. Make the munitions transfer cost fuel, but make it like the Lend Lease resource exchange.
2. Stuka planes share cooldown but it is shorter. Recon plane does not share a cooldown.
3. No abilities in the base sector (I think this should be for every ability but whatever). Nothing more rage inducing than pin and stuka bomb after retreat. And this has nothing to do with blobbing, everyone can lose an engagment and have to mass retreat units.
I think any of those three would actually fix CAS without making it useless. I've always said that the true power of CAS is not the planes but how you can spam the abilities and kill your opponents micro, making him much easier to catch off guard. (And LMG grens )
Make it like the luftwaffe supply doctrine, to get the munitions, you need to secure a fuel sector and drop the resources (munitions) there. Gives every player time and the capability to counter the cheese that is CAS, by either pushing the fuel constantly, bombarding it constantly etc, or cutting off (which disables the ability to transfer fuel to muni). This also means that if you push the Axis player off, you can steal the muni. This will actually give CAS fuel transfer a risk unlike the current no risk "I PRESS THIS BUTTONK AND I GETS MUNITIONSSSSSSAH HAHAHAHA"
would work a lot better.
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It should be reworked so the AA halftrack and Bofors present a major threat to CAS. The Allied player will work hard to defend his AA unit while the Axis will try their damnedest to destroy it to let the Luftwaffe run amok.
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