Should the USF AT gun recieve a buff?
Posts: 1954
I do like Alex's suggestion to make the AP rounds free with a cooldown.
Posts: 4951 | Subs: 1
Make Take Aim a vet 0 ability, give it camo like the raketen, with a bonus to penetration from camo. The camo ability should be restricted to yellow and green cover, as should the camo ability from the raketen. It's inane to have an AT gun cross an open field in "camo".
I do like Alex's suggestion to make the AP rounds free with a cooldown.
The reason why the Rackten requires camo is that it has 10 less range than all the other AT guns, and thus has a harder time without camo of getting the drop on enemy armor.
Posts: 53
remove it from the game
no hope relic is buffing this
Posts: 139
4 -> 5 men
No more received accuracy (this should apply to all AT guns).
AP rounds are free but come with a longish cooldown
Free AP rounds with a long cooldown wont matter much of the base AT gun is shit.i dont want to wait for a 45 sec cooldown to have a small chance at penning anything above a luchs
Posts: 2487 | Subs: 21
Posts: 392
also the self spot is pointless if you cant penetrate tanks
needs a huge penetration increase
Posts: 1954
The reason why the Rackten requires camo is that it has 10 less range than all the other AT guns, and thus has a harder time without camo of getting the drop on enemy armor.
But the end result is that people use it as a invisible scout. I'd rather see the range put to 55 or 60 then free camo, or else make it even slower in camo mode.
Posts: 393
Posts: 3103 | Subs: 1
I like the USF AT Gun too. Just for the increased range it has over AT Basic AT guns and how cheap it is. Here's a hint. Make more than one.
I can't, friggin' officers and Amberlamp sucked up all mah pop
AP rounds aren't the problem.(you can get those for 30 munis). The problem is how easily the USF at-gun is wiped by literally everything. It should factor in as green cover or something to allow it to take shots like a pak can from inf.
Wasn't AT gun free cover still bugged?
Posts: 167
Permanently BannedI like the USF AT Gun too. Just for the increased range it has over Basic AT guns and how cheap it is. Here's a hint. Make more than one.
Here's a another hint: more than one will result in more than one not penetrating its first and second shot
Posts: 393
Posts: 273
to sum up, no buff needs..
Posts: 392
"it fires faster then any other AT gun"
worse penetration from all at guns so good luck with penetration
"it has an insane vet 1 ability that self spots"
and what will you use that for?as said its penetration is awful
"its cheap make more of them"
still wont do a thing awful penetration and will take more pop cap
"it doesnt need a buff"
the reason behind this statement?cause of its RoF?
its AP shells are aslo bad (doesnt even increase penetration to ZIS-3 level and also cost munition and has a cooldown)
Posts: 139
so many people say the 57mm AT gun is ok lets see why they think so..
"it fires faster then any other AT gun"
worse penetration from all at guns so good luck with penetration
"it has an insane vet 1 ability that self spots"
and what will you use that for?as said its penetration is awful
"its cheap make more of them"
still wont do a thing awful penetration and will take more pop cap
"it doesnt need a buff"
the reason behind this statement?cause of its RoF?
its AP shells are aslo bad (doesnt even increase penetration to ZIS-3 level and also cost munition and has a cooldown)
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