I'm not sure if it's just me or not, but grenades are annihilating squads again. If I even have a squad clipped by a grenade, it usually dies, and I mean going from 90% health, 4 models, to a hole in the ground.
We've all seen this before, so long story short, it needs to be toned down.
Grenade problems
7 Sep 2015, 21:11 PM
#1
Posts: 133
8 Sep 2015, 07:49 AM
#2
Posts: 4928
Grenades were not changed as far as I know...
8 Sep 2015, 07:55 AM
#3
4
Posts: 505
The only problem with grenades is when you give the order to fire/throw one and your squad derps out and just stands there..
Even worse is when they don't actually throw a grenade but you still get charged the muni.
Even worse is when they don't actually throw a grenade but you still get charged the muni.
8 Sep 2015, 15:21 PM
#4
Posts: 1439
This is a side effect of few earlier changes with squad spacing and AoE profiles adjustment being the main suspects.
8 Sep 2015, 15:42 PM
#5
1
Posts: 640
The damage also depends on the cover (green, no cover). Ofc squads are also a bit more "clumped up" in heavy cover compared to red or no cover.
Nothing has been changend.
Nothing has been changend.
Green cover reduces damage from all attacks that aren't flamebased, including grenades and mortars which people tend to consider counters to cover. Whether the -50% damage is applied to a weapon depends on where it was FIRED from rather than on where the attack lands.
Code
Sandbags
||
Grenadier Conscript 1 || Conscript 2
||
Grenadier firing riflegrenade on Conscript 1 will do full damage and thus is able to kill models outright on hit. Firing a riflegrenade on Conscript 2 will only do half damage and thus will only succeed in taking 50% off a model's health at best.
8 Sep 2015, 16:06 PM
#6
Posts: 76
Permanently BannedRifle nades put people on fire since the Brit launch, don't know why, but is pretty hilarious nonetheless.
8 Sep 2015, 16:08 PM
#7
1
Posts: 927
They removed heavy cover giving -50% explosive damage
8 Sep 2015, 16:10 PM
#8
Posts: 122 | Subs: 2
^ which is fixed in the preview patch.
8 Sep 2015, 16:27 PM
#9
1
Posts: 3052 | Subs: 15
Grenades setting squads on fire is fucking golden
And infiltration Nades not scattering
And infiltration Nades not scattering
8 Sep 2015, 16:27 PM
#10
Posts: 974 | Subs: 2
They removed the cover demage reduce from grandes so they do it very often But it will Implemented again in the next patch so be patient
8 Sep 2015, 16:31 PM
#11
Posts: 2053
Grenades setting squads on fire is fucking golden
Lol my expression the first time my IS died not because of the grenade itself, but the fire from random grenades burning it to death...
Like... Wot.
8 Sep 2015, 20:03 PM
#12
Posts: 133
They removed heavy cover giving -50% explosive damage
This would explain it. Squads clump up more in cover, and if there's no modifier, there screwed.
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
16 | |||||
14 | |||||
1032 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.1109614.644+10
- 4.608220.734+2
- 5.276108.719+27
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1235
Board Info
519 users are online:
519 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
8 posts in the last week
34 posts in the last month
Registered members: 49111
Welcome our newest member, Schrick
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Schrick
Most online: 2043 users on 29 Oct 2023, 01:04 AM