Wermaht mortars too good?

Posts: 1439
Not by a lot but nether the less they are. I think very slight adjustment is required.
Mayby slight rate of fire reduction? Small tweak to its accuracy?

Posts: 600
Being on both using and receiving ends I feel Wermaht mortars are a bit on the over performing side.
Not by a lot but nether the less they are. I think very slight adjustment is required.
Mayby slight rate of fire reduction? Small tweak to its accuracy?
I think theres already something in the up coming patch about nerfing them...
Altho sov stock mortars are just as good tbh... + half the scatter on the barrage.

Posts: 578

Posts: 46

Posts: 320

Posts: 1439
They're getting a huge fire rate nerf in the (not yet live) patch notes. Go read them.
Link please.


Posts: 3103 | Subs: 1
Link please.
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=204119#post204119
Reload time going up from 2.4 to 4. For comparison, the PM-41's is 7.5 seconds (though other factors affect both weapons' true fire-rate).


Posts: 1108
Link please.
GRW34 81mm Mortar
Reload increased from 2.4 to 4
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page7

Posts: 1439

Posts: 509
Actually, all AoE weapons have been reworked so they have consistent damage by increasing the pen and accuracy values. That's whats caused this change. Its just most noticeable on the ostheer mortar

Posts: 334

Posts: 830


Posts: 1439

Posts: 17914 | Subs: 8
If we could first nerf the of the bofors, then perhaps nerf the German Mortar.
What is actually wrong in nerfing 2 overperforming units at once, especially when one of them had it coming for over a year?

Posts: 1026

Posts: 830
What is actually wrong in nerfing 2 overperforming units at once, especially when one of them had it coming for over a year?
Because Katikof, if they nerf to much at the same time, lelic will screw up again. Nerfing two things is to much for lelic, they usually tend to overnerf a certain thing (ML20/conscripts) and nerfing something else to slightly to eventually nerf it further (combat blitz/Tiger Ace/IS2/ISU152 etc etc).
They need to focus on one thing and one thing at a time


Posts: 17914 | Subs: 8
Because Katikof, if they nerf to much at the same time, lelic will screw up again. Nerfing two things is to much for lelic, they usually tend to overnerf a certain thing (ML20/conscripts) and nerfing something else to slightly to eventually nerf it further (combat blitz/Tiger Ace/IS2/ISU152 etc etc).
They need to focus on one thing and one thing at a time
That is why we have balance preview?
And if you're talking about nerfing stuff too much, go check the penta nerf on bofors.
And if they would rebalance just one unit at a time(which I think you try to talk about), then we won't have the game balanced in 10 years.

Posts: 830
That is why we have balance preview?
And if you're talking about nerfing stuff too much, go check the penta nerf on bofors.
And if they would rebalance just one unit at a time(which I think you try to talk about), then we won't have the game balanced in 10 years.
Ah so good of you to take the bait, I knew you would call out this balance madness of op german game designing!
Look how good the bofors is performing, it surely doesn't need a nerf, working as intended huh!
I know that we have balance previews, we also have Alphas and Betas, but they somehow never seem to get rid of the over performing units or horrible ideas now do they?
No I wasn't referring to balancing one unit at a time, I was just exaggerating!

Posts: 17914 | Subs: 8

Posts: 509
Livestreams
![]() |
![]() |
![]() |
152 | ||
![]() |
![]() |
![]() |
66 | ||
![]() |
![]() |
![]() |
14 | ||
![]() |
![]() |
![]() |
4 | ||
![]() |
![]() |
![]() |
3 | ||
![]() |
![]() |
![]() |
3 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.42463.871+2
- 2.659233.739+2
- 3.300162.649+1
- 4.286110.722-2
- 5.12343.741+1
- 6.310114.731+6
- 7.193100.659+3
- 8.10829.788+9
- 9.370283.567+3
- 10.1171650.643+2
Replay highlight
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger



Board Info
4 posts in the last week
42 posts in the last month
Welcome our newest member, Horbe22677
Most online: 2043 users on 29 Oct 2023, 01:04 AM