![:D :D](/images/Smileys/biggrin.gif)
As the sapper says: Well done boyo!
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Interesting nitpicking...
Sorry, was really worth commenting since it was so bad.
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+1, the fanboyism is strong within that one
The one above me isn't far behind though
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And so are you? I mean where did you find any reference for which faction I cheer on?
Your plain simple comment just made an APPROVE to the whole issue I mentioned. Thanks for that, Mr. Fanboy#1.
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Has the Cavalry Commander actually been confirmed? I heard its fake. Personally I have the same feeling...it looks way stronger than any other USF Commander. I mean, a major Upgrade to Core-Infantry with Thompsons AND Sprint to effectively bypass MGs (especially if you combine it with smoke), great Offmap-Support with a Strafe and Arty AND the Pershing? Seems like fan-fiction to me, since this Commander would basically be a no-brainer. Why would I ever choose an other commander?
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I don't like the idea of balancing team games in 'one faction lategame up, so another faction lategame op balances that' way.
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I agree with this, it's a shame they'd rather make the Mortars more passive roles than active roles.
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Except brits are not op late game.
They are on pair with axis late game.
Comet stands up to panther, but its more expensive and have worse AT stats.
Brits have no tiger/is-2 equivalent, but have churchill damage sponges.
Axis AT is still far superior with super heavy TDs.
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"Flame Weapon dot duration increased from 3 sec to 20 sec."
Can someone explain this to me please?
Thank you!
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Volksgrenadiers
We wanted to give OKW a soft building counter options. This should help OKW deal against garrisoned enemies. (Need an icon)
Grenade replaced with incendiary grenade
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DOT = Damage over time
So they increased the time it takes for flamers to deal max damage vs static units, from 3 to 20 sec.
So if flamer damage is for example 100, the the DPS looks like 5, 10, 15, etc. instead of 33 66 100 (3sec)
Someone correct me if im wrong pls
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