Upcoming Patch Balance Preview by Jason Lee
Posts: 509
As the sapper says: Well done boyo!
Posts: 862
Errrr... Do you realize that you have argued against pretty much EVERY Axis Nerf and EVERY Allied buff?
Fanbois much?
Posts: 43
#designerlogic
Posts: 17914 | Subs: 8
Interesting nitpicking...
Sorry, was really worth commenting since it was so bad.
+1, the fanboyism is strong within that one
The one above me isn't far behind though
Posts: 3052 | Subs: 15
Posts: 43
+1, the fanboyism is strong within that one
The one above me isn't far behind though
And so are you? I mean where did you find any reference for which faction I cheer on?
Your plain simple comment just made an APPROVE to the whole issue I mentioned. Thanks for that, Mr. Fanboy#1.
Posts: 27
Posts: 17914 | Subs: 8
And so are you? I mean where did you find any reference for which faction I cheer on?
Your plain simple comment just made an APPROVE to the whole issue I mentioned. Thanks for that, Mr. Fanboy#1.
You seem to be butthurt about the fact that allies have 3 armies and axis 2.
Isn't that right?
I'm a fanboy is balanced game for all armies, it doesn't matter if one side have 100 armies and another 2, if the game is balanced at the end, its fine.
Posts: 2819
Has the Cavalry Commander actually been confirmed? I heard its fake. Personally I have the same feeling...it looks way stronger than any other USF Commander. I mean, a major Upgrade to Core-Infantry with Thompsons AND Sprint to effectively bypass MGs (especially if you combine it with smoke), great Offmap-Support with a Strafe and Arty AND the Pershing? Seems like fan-fiction to me, since this Commander would basically be a no-brainer. Why would I ever choose an other commander?
That's what I'm thinking too.
Posts: 670
Posts: 3602 | Subs: 1
BARs modification on the move is weird imo. I would have make the stat modification on RM itself, cuz now RE are going to be far more interesting to flank with BAR.
RM vet upgrade is all good, 10% faster vet bulletin is going to be a must have.
Sherman buff is good, more survivability was a primary buff I would have add for sure to leave it as a flexible armor platform. With the coming of OKW super Pz4 as stock, Stug being up, sherman was a non-good option for USF.
So far, happy with the changes.
And for 3vs3 and 4vs4, better shermans and better rifles is going to help a lot to play because at the end those 2 units are the backbone of your armies.
Posts: 17914 | Subs: 8
I don't like the idea of balancing team games in 'one faction lategame up, so another faction lategame op balances that' way.
Except brits are not op late game.
They are on pair with axis late game.
Comet stands up to panther, but its more expensive and have worse AT stats.
Brits have no tiger/is-2 equivalent, but have churchill damage sponges.
Axis AT is still far superior with super heavy TDs.
Posts: 1355
Can someone explain this to me please?
Thank you!
Posts: 91
Posts: 509
Posts: 830
I agree with this, it's a shame they'd rather make the Mortars more passive roles than active roles.
Just triple bulletin it
Posts: 830
Except brits are not op late game.
They are on pair with axis late game.
Comet stands up to panther, but its more expensive and have worse AT stats.
Brits have no tiger/is-2 equivalent, but have churchill damage sponges.
Axis AT is still far superior with super heavy TDs.
True that.
Have seen SNF cast a game where a Vet 2 panther could get away multiple times while being engaged by a vet 3 Comet
Posts: 732
"Flame Weapon dot duration increased from 3 sec to 20 sec."
Can someone explain this to me please?
Thank you!
DOT = Damage over time
So they increased the time it takes for flamers to deal max damage vs static units, from 3 to 20 sec.
So if flamer damage is for example 100, the the DPS looks like 5, 10, 15, etc. instead of 33 66 100 (3sec)
Someone correct me if im wrong pls
Posts: 105
Volksgrenadiers
We wanted to give OKW a soft building counter options. This should help OKW deal against garrisoned enemies. (Need an icon)
Grenade replaced with incendiary grenade
Nice change, tho I liked the fact that Volksgrenadiers used a "normal" Stielhandgrenade.
Posts: 403
DOT = Damage over time
So they increased the time it takes for flamers to deal max damage vs static units, from 3 to 20 sec.
So if flamer damage is for example 100, the the DPS looks like 5, 10, 15, etc. instead of 33 66 100 (3sec)
Someone correct me if im wrong pls
No, they just made it last longer, they didn't nerf the total damage. DoT damage is per second, or atleast should be, but it's relic so who knows
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